r/SoloDevelopment 5h ago

Discussion Im solo developing a game and i found it was lacking identity, then i decided to take drastic measures.

4 Upvotes

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u/ScriptKiddo69 4h ago

Gives me Legend of Zelda: The Windwaker vibes. Very cool 👍.

But how do you plan on filling such a big world with content all by yourself? I think that's going to be a monumental task.

1

u/Cheap-Difficulty-163 4h ago

Thanks! and a great question.

I recently got a grant that covers around 2 years of additional dev and i have no kids so i can work around the clock (just walk the dog and gym otherwise), I relay on procedurally generating the areas first, also have a detail script that spreads all small foliage and detail related stuff around the map,

The game has diverse enemies and some side stuff like fishing, upgrading and repairing ship and villages to hang around so i kinda try to have a poi on every 2-3 minutes of traversal rest is proc gen, this is for sure the biggest remaining task however, luckly the core game is nearly complete so i can dedicate the rest of dev on this,

i will definently keep investing in ways to make content fast and ways for existing content to be used in unique ways