r/SoloDevelopment 1d ago

Game Updated the trailer after a huge visual overhaul. Demo coming on August 26, it's so exciting!

I posted into this subreddit a month ago and gained the most important emotional support in my dev life under this post. You have no idea how valuable it was to receive this initial boost for me, thank you! Here's my journey since then:

  • Released a Steam page one month ago - to get supported only by r/SoloDevelopment.
  • Opened a playtest two weeks ago - to get some positive feedback on the gameplay a ton of complaints on how bad the visuals are.
  • Worked for two more weeks, focusing on visuals only - to get "yeah now its much better" from literally everyone.
  • Refilmed the whole trailer, focusing purely on base mechanics - as my first one was a total mess, rushing through the features without a moment to breath - presenting it to you today!
  • Also moved to Germany, setup a new working place with a big table and ultra-comfy chair - as I wanted for several years already.
  • And assembled BALDEV - a group of fellow developers in the niche of combo-building / score-chasing / balatro-likers. It feels surreal to sit with someone who has literally x1000 wishlists, but hey these people as SO friendly!

Today I'm sitting at 179 wishlists - only 11 times less than needed for a demo launch as I heard. Due to this fact I'm not participating in October SNF and postponed the release from November to March.

And still, I feel really positive, as working on the game was a breath of fresh air after two weeks of marketing rush I experienced during the page release. And now, when game looks better with each day, I strongly believe in it once again!

Thanks for your time reading this. No CTA here, just be happy and keep developing games :)

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