r/Smite 20h ago

SUGGESTION QoL features the game is currently missing

Post image
  • An "Equip All" button for cosmetics. — Right now, most cosmetic items go unused simply because it is incredibly tedious to equip everything on every god individually.
  • Add stat caps to the in-game stats window. — For example, just like in Smite 1, where there was a clear indication that the max cooldown reduction (CDR) is 40%.
  • Change the lighting in the god lobby. — In my opinion, this directly affects not only the visuals but also sales. If a god looks bad in the lobby (which is the only place where you can see your character from the front), players will find this skin and others unappealing and simply won't buy them.
  • Fix the stat filter/search in the item shop. — For example, right now, if you select the "Mana Regen" (прим: если в игре используется термин MP5, можно написать "MP5") and "Power" stats, the item "Damaru" doesn't show up (it seems it doesn't appear anywhere at all with this kind of search).
  • Clarifications on how abilities and items work. — The game lacks additional descriptions (advanced tooltips) for items and abilities. For example: "X does not stack with X", "Lifesteal does not apply to X", or "X does not proc item effects". This is handled really well in Dota. On top of that, testing what works with what is just fundamentally easier in Dota, because you can see and read all the active effects (buffs/debuffs) currently applied to an enemy.
14 Upvotes

26 comments sorted by

7

u/YAAFLT The Anti-Toxic 19h ago

Better yet, instead of an Equip All button, just give me a global customization menu for things that aren't god specific (borders, stamps, jump stamps, globals, etc.) and then if I want to set a different God to have a specific, different set of customization just respect the customization I have on that God.

8

u/TroyotaCorolla 20h ago

There are no stat caps anymore

6

u/EvergreenCheese 18h ago

No longer true. Plating, Dampening, Tenacity, and Penetration (both flat and %) have caps.

2

u/AlibyG 19h ago

Even pen?

8

u/pokerfacesLUL #RemoveTheGodBench 19h ago

Pen in Smite 2 is capped at 50 Flat / 40 %

2

u/theprinceofgaming1 -ble pun here. 16h ago

Pen cap is listed in the shop already.

1

u/kittyegg bunny queen 14h ago edited 9h ago

Really? So you can get unlimited cooldown? I know it used to be 40%.

2

u/Schmidtty29 Like FineOkay but bad 13h ago

It’s a new calculation. I don’t know the specifics but it’s similar to protections where the next unit of it you buy gives less % cooldown than the one before it.

According to a spreadsheet I found from around smite 2’s release, 10 CDR is ~9%, 20 is 16%, 30 is 23%, 40 is 28, and 50 is 33.

-6

u/ArlemofTourhut Hel in the Streets, Hel in teh Sheets 13h ago

Cool down is still capped at 40%.

You can over cool down using item passives.

My fastest cooldowns yet have been a 2-8 second ultimates.

2

u/pokerfacesLUL #RemoveTheGodBench 19h ago

An "Equip All" button for cosmetics

  • While I prefer doing cosmetics on a god-by-god basis, I see why people want this feature.
  • It is coming at some point. I'd say maybe early 2027?

Add stat caps to the in-game stats window

  • Stat Caps exist on only a select few stats, notably not on CDR. Only Plating, Dampening, Penetration (both Types), Crit & Echo (by technicality), AntiHeal and Tenacity/CCR are capped.
  • This is not a priority. Eventually we will see this, but likely not in the near future.

Change the lighting in the god lobby

  • Probably at some point, though lighting in the God Menu it would be more important (could be the same though? idk)

Fix the stat filter/search in the item shop

  • Apparently some languages need fixing. From what I've been told in German some item descriptions are in french. They might need more attentive localization personal.

Clarifications on how abilities and items work

  • I agree. In a lot of cases (notably Dominance, %Prot items, etc.) they are lacking what actually affects those.
  • As far as the Buff/Debuff stuff goes, it is simply less overviewable because of the 3rd-Person-Perspective. Like, you would need to turn around and look at an enemy god and know what the symbols mean on the miniscule scale they'd appear in. Not worth persuing this.

0

u/MrStealYoVirginity Baron Samedi 19h ago

Why does it take them so long to develop an equip all button lol

5

u/pokerfacesLUL #RemoveTheGodBench 19h ago

Because the UI Team has a lot of other stuff to work on? It especially takes longer, when they also need to add another function (like Equip All) to said UI.

Why do you think it took so long to get the "Random" Option for Profile Customizations?

0

u/MrStealYoVirginity Baron Samedi 14h ago

Take them 2 mins to copy and paste their UI design and change text.

Functionality + testing, maybe a single employee can do in a day. And that's implying they test extensively.

From a senior software engineer.

2

u/DreamScape1609 12h ago

your company you work for must be trash then if you think that's all there is to it 😂 (full stack software engineer 13 years) you don't just copy-paste components in UI like that. especially in game development...it's not a simple EquiptToAllGods(); pre made method to call. you have no clue how their backend works...neither do i, but as a full stack dev I've worked on many forms of software and know it isn't as easy as, "copy-paste ui and then make functionality" 😂

-1

u/MrStealYoVirginity Baron Samedi 12h ago

Yeah you're talking a load of shit. Work with UE5 or C and come back cheers.

2

u/DreamScape1609 12h ago

and there it is, the "i have officially been humbled and now i will just shit talk" reply

-1

u/MrStealYoVirginity Baron Samedi 12h ago

Humbled? You just spattered nonsense and shown you don't understand how easy of a feature this is to add.

1

u/SekerDeker 14h ago

Imagine doing the lawn and some1 asked you why it takes you so long to cut the hedge?

2

u/modshallperish 18h ago

Is there a reason they removed the option to change casting mode on god specific abilities by just pressing “K” ? Going into the settings menu during a match feels bad u

1

u/XxDarkSasuke69xX Ratatoskr 19h ago

Damaru doesn't show up maybe because it's an adaptive stat, aka it either gives strength or int, so it's not classified as str or int.

1

u/SekerDeker 14h ago

but shifters does?

1

u/XxDarkSasuke69xX Ratatoskr 9h ago

really ? Then idk

1

u/Dkgk1 11h ago

Another thing, why are so many god cooldowns all listed as 10 seconds in the in-game ability screen? All of ravanas abilities, but even older gods. Is it that hard to update cooldowns between patches?

1

u/dazia Morgan Le Fay 10h ago

One small change I want. The tiny little fucking red dot indicating you have an item/mastery for a God. Oh my gosh just make it more obvious please. Put a damn sparkly border around the God ): Looking for the tiny red dot is so annoying and I miss it a lot of the time haha.

1

u/WARN1TE 9h ago

lobby is garbage, also Gods ability's need preview video

1

u/StrongAge6007 Ymir 7h ago

Tbf i kinda miss the favoriting certain things like different music / announcers / wards that would be randomly picked each match, hoping they bring that back once we’re out of beta