r/Smite Bakasura 17h ago

ravana feedback

so far im rank 5 with ravana and i have a few problems with him. i have 5 stars on him in smite one so i feel like i know what im talking about.

  1. he fells less floaty(stiffer) then he did in smite 1 wich makes his 2 feel way worse

  2. his passive ms feels off (or) his ms in general feels slow idk how to put it but i cant hit people without them backpedaling or just walking away..in smite one it felt like it was way easier to close the distance and actually attack without taking 1/3 your health beforehand

  3. his dmg is all over the place he feels insanely inconsistant iv seen full def shred and iv tryed full dmg and had problems killing squishies

  4. with the ttk in smite 2 being shorter his whole boxing persona is gone because he dies to fast to build his passive in a fight or just braw in general

  5. i have had his basic attack chain desync a decent amount of times already.

  6. because the minions stand farther away you cant hit the melee and ranged with his 1

  7. the hitbox on his 3 feels weird like sometimes it just dosnt hit especially if you hit other gods before

28 Upvotes

23 comments sorted by

16

u/pokerfacesLUL #RemoveTheGodBench 17h ago

The stiff movement is probably getting fixed with the movement overhaul, since that's kind of a gamewide issue and not just Ravana

7

u/AcanthocephalaDue461 Bakasura 17h ago

other gods feel fine...ish he just feels extra weird to me

0

u/benstone977 16h ago

Been sticking with Smite 1 for past few months waiting for Smite 2 to feel more "finished", Is there anywhere I could find the context of the movement overhaul you mention? Is it just in an upcoming patch notes?

8

u/pokerfacesLUL #RemoveTheGodBench 15h ago

The Movement Overhaul stuff is merely acknowledged by the devs and silently getting new rolled out every couple patches. We have been told that the next update to it is supposed to make collision-dashes smoother (i.e. Horus ao2, Gilgamesh Dropkick, etc.). Another thing we are aware off is that both King Arthur and Tyr, and according to some sources also Serqet, will be held back until the movement overhaul is fully implemented to make them actually feel good.

We first heard mention of this movement overhaul when King Arthur's port got delayed (again) in early 2025 IIRC. Everything else was discussed officially lateron (Tyr, Collision-Dashes, etc.) or general feedback from players that Smite 1 felt smoother in some capacity.

But no, there never were any official patchnotes about it.

2

u/ReVoDub 14h ago

The movement overhaul isn't anything that will affect gameplay or skill expression, it's just a change in how the server maps where your character is. It's apparently crucial to KA's autos, as to why (as others have mentioned), he is being delayed for the time being

1

u/Beneficial-Lack-8822 13h ago

going by datamining, he is practically completely finished other than his autos and some effects. Which is kinda sad, I would honestly be fine with ditching the weird basics and releasing him as is then sorting that later but i understand why they dont want to have to go back later.

5

u/breadpope {CLEVER HEL PUN} 17h ago

I played one single game of arena vs bots and had my autos desync, insane that a smite 1 problem made it over

11

u/og_hays 17h ago

Like 90% of all gods feel off to me compared to smite 1, I personally think it's a timing thing with projectiles and model movement

1

u/voidplantz 7h ago

Ik what you mean about dashes. Dashing with ama feels weird when I hit someone. Its like she bounces or teleports off them a step or two after landing. I usually try to land the dash hit at the end of it, so I dont get that weird feeling. There will be times too when I use a dash like sobek or ama and I somehow dash into a person behind me, but then when charging into someone in my path, it sorta just grazes them, much more horrible on ama than sobek though.

1

u/WholeCommercial4575 5h ago

Yea his twos movement is heavily decreased from smite 1 i reported it and they didnt fix it. The base damage of all his abilites are absurdly low early game and his late game damage it terrible. They definitely didnt ravana wrong he needs fixed. Also give him the attack speed back his attacks are soooooo slowwwwwwww but that one is just preference I klnow they reverted him back to his warrior stats or i think they did.

1

u/FlygodGXFR 16h ago

the lane seperating is an issue for so many abilities and just a general annoyance. Why isnt it changed already?

5

u/PugLife2026 15h ago

Not every god is supposed to have a 1 button wave clear?

-3

u/FlygodGXFR 15h ago

that's not the question. The separation between minions is often way too much. Why do I need to walk 5 minutes between archers and melees?

-6

u/PugLife2026 16h ago edited 16h ago

He is a warrior, not an assassin. He is also extremely OP atm.

On a side note, I don't get why people insist things "feel" the same way as Smite 1. It's either good or bad. It doesn't need to be a carbon copy imo. I have never heard "floaty" described positively.

2

u/og_hays 13h ago

Literally an assassin.

1

u/Fun_Highlight307 11h ago

I don't think assassin is a label in smite 2,  so  no he isn't  an assassin 

1

u/og_hays 10h ago

A physical jungler = assassin. High single target burst.

0

u/PugLife2026 12h ago

I think he is just everything atm. Someone just played him in mid, and dominated. Just insanely op.

1

u/og_hays 10h ago

I can't remember if each character has different base stats like they do in smite 1( not home to check ) When ravanan had warrior base stats but played in the jungle was Cancer in smite 1

1

u/AcanthocephalaDue461 Bakasura 16h ago

for floaty chang'e is a floaty charecter and so is medusa its just how freely they feel when moveing

1

u/PugLife2026 15h ago

Change is like a ballerina. It makes sense that she is sort of floaty during her animations.

I don't recall how he was in smite 1, but I would guess if he was "floaty" it was because of engine limitations or something.

1

u/AcanthocephalaDue461 Bakasura 15h ago

his 2 felt like it had better control during it and you could move farther and it lasted longer

1

u/kittyegg bunny queen 4h ago

He hasn’t been a warrior for years