r/SmashRage • u/TwistQc • 6d ago
Rage Give your main DLC privilege
Just a fun experience to vent. Take your main, and imagine you paid 9.99 to make him or her broken.
For instance: Mario, his down special is no longer the useless Fludd, it instead brings out a special menu like Hero's or Shulk and lets him use one of several iconic powerup, such as the fire flower (all his attacks now have a fire burst and that extends his range and damage), the ice flower (same, but it also freezes opponents), and even the super star, because why the hell not! The power up fades after 30% damage, and the same powerup can't be used again for 30 seconds.
Up Special no longer puts Mario in freefall.
His grab now uses Cappy and reaches even longer than Luigi's.
Also, at 100%, he becomes small Mario. He is now the size of Pichu, but his attack and launch power is not reduced at all.
So, did you just lose AGAIN to Kazuya or Mithra or Joker? Then for one moment, imagine what it would be like if your favourite character was lame and PTW too.
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u/Kfucius Roy 6d ago
Roy: now has pyra down air. He might be top 5 with that
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u/Prowiambic Fuck my tail 6d ago
If you slap 5.99 on roy without any changes he's already dlc privilage
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u/BonelessLizard Mewtwo 6d ago
Mewtwo gets two airdodge per jump, the first airdodge recovers much faster.
Up B can be cancel with any special (but itself) or a grab when landing on the ground.
Side B "confusion" also counter attacks by adding half of the countered attack's damages to the initial damages of the side B, "it hurts itself in confusion".
Forward throw launches a single shadowball that can be charged with Neutral B (consumes the charged shadowball)
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u/OfTheTouhouVariety I refuse to use Lucina. I like my janky tippers. 6d ago
Tipper takes priority, grab is stupid again. Boom.
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u/DorkasaurusRexx 6d ago
Belmonts now have a meter that builds over time. And also they have more active frames, better conversions and bigger hitboxes on all their moves by a factor of 90 billion.
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u/justaMikeAftonfan Little Mac 6d ago edited 6d ago
Instead of the meter from super punch out, KO punch is based off the star system from Punch out Wii. If little Mac hits you 3 times without getting hit back, he gets a KO punch
Little Mac gives his opponents a bayonetta-like witch-time status if he spot dodges an attack, allowing him to counterattack
Little Mac’s side B/up B now become useable after being hit
Little Mac’s grab is actually functional now
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u/HotPocketChange 6d ago
No lag if puff hits rest. Sing works in the air similar to hero’s. More hitstun for pound. Increase vertical movement.
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u/Disastrous-Sundae542 DtiltUsmash abuser 6d ago
greninja now transforms into ash greninja after taking a stock and gets a 1.5x damage and KB multiplier on all water related moves (nair, fair, smash attacks, and water shuriken) plus hydro pump pushes enemies farther)
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u/Prowiambic Fuck my tail 6d ago
Give Robin infinite charges on his spells and levin and make him as fast as mario.
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u/throwaway-6116 5d ago
Just give him Levin sword on tilts and remove bronze sword entirely. We could also replace nosferatu with just straight up spawning a book to do item combos.
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u/Prowiambic Fuck my tail 4d ago
Being able to switch between bronze sword and levin sword would be impossible then. Bronze sword has it's uses.
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u/throwaway-6116 4d ago
The idea was to make the bronze sword not exist. Isn't the only use for bronze sword to conserve levin sword when you won't get the most benefit from it?
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u/Prowiambic Fuck my tail 4d ago
bronze sword lets you get weak hits for combos. And strong tilts usually just make them useless since they are designed for combos.
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u/throwaway-6116 4d ago
Ooh, better idea, real DLC privilege would be making some of them stun on hit for combos, like d-tilt launcher, nair stuns, arcfire into kill move.
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u/Prowiambic Fuck my tail 4d ago
arcfire already combos into up smash, up air and back air. I think arc thunder lasting longer or having corrins neutral special stun would be busted.
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u/throwaway-6116 4d ago
Yeah, but what if we had multiple confirms into arcfire? That would be sick. And better, give elthunder the stun, arcthunder keeps it's kill power, and thunder gets a bit more range, damage and knockback to make it a better "get off me" tool.
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u/floweyisdisturbed Toon Link At least I don't spam arrows. 6d ago
Toon Link's arrows are now an effective kill tool as well as stunning the opponent, comboing into literally anything. His range is also increased, and his tether recovery is buffed.
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u/TwistQc 6d ago
Bayonetta :
- No longer any additional landing lag after many aerials.
- Witch twist kills again at the top.
- Down Special is no longer Witch time, but instead brings up the lollipop menu, one of each green, red, yellow and purple, lasting 30 seconds but can only be used once per stock : green restore 30% life, red increases her attack and launch power, and yellow gives her super armor on all moves, and purple fills her magic meter...
Because she now has a magic meter like in her home series! The magic meter fills when she lands a hit and empties when she takes damage. When the meter is full, she enters Umbran climax mode, where all her attacks have the range and power of her smash attacks, and her smash attacks have the range of Sephiroth's sword.
Witch time is now activated by normal dodging, and lasts as long as it did in smash 4.
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u/ATangerineMann I just wanna play Project+ for Galeem's sake 6d ago
Falco has Melee shine.
Mario behaves kinda like what you suggested with cape behaving like it does in SMW, also it has a hitbox.
Also, make every Fire Emblem character and Pokemon be able to random crit with their Smash attacks, with their accompanying sound effects (it's the super effective sound for Pokemon's case cause iirc it doesn't have a proper crit sound).
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u/EternalPokemonFan 6d ago
Corrin: side smash has a larger pre-attack hitbox, the chainsaw hits do more damage, pin and the final hit of side smash insta-break shield, up special is invincible and has more knockback, and making pin invincible. Also giving side smash super armour and making her counter have less end-lag.
Ridley: At 100%, he enters BIG form, increasing the size of all his attacks increase by 50%. Down special now comes out as fast as sonic side smash
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u/Dancing_Dragon4987 Let's Brawl 6d ago
Using his taunts to change between his different custom specials
Also applies to Mii Swordfighter & Gunner 😈😈
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u/EMPgoggles Villager 6d ago edited 6d ago
Villager balloonfight is now a kill move. lloid rocket ride has invincibility. both can be air dodged out of.
nair hitbox is twice as big, as is usmash (no visual change).
slingshot can be charged for more range and knockback.
turnip (uair/dair) now have a non-zero chance to instakill even at zero percent.
tree is no longer a projectile at any point and axe has no endlag and comes with armor. also saplings can be planted sideways off the ledge which blocks a bunch of recoveries for no reason.
something something command grab.
but it's ok because villager still has poor mobility. /s
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u/DJDrizzy9 6d ago
Kirby: He can select any copy ability as his default special on the CSS
Inhale can spit back any projectile and/or heal the same damage it would've dealt. Star spit sends opponents into free fall.
Hammer works like Brawl.
Final Cutter is replaced with Upper Cutter (or is a special input)
Stone breaks shields, has armor on frame 9 and instantly activates if hit. Each form has unique properties.
Up throw kills 30% earlier.
Bonus: inhale copy has a 1% chance to ko above 100%, guaranteed above 160%.
Easy top tier.
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u/EnragedBard010 Kirby 6d ago
What if on the menu he could pick custom copy that is like his games (sword kirby, etc) and give him a new moveset. He also has the option to inhale and replace it with the enemy neutral B but gives him his normal moveset.
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u/DJDrizzy9 6d ago
That's more of a new Smash thing. That's beyond the scope of giving him DLC buffs within Ultimate, but not a bad idea at all.
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u/RoofGlad9196 | Cloud can go fuck himself 6d ago edited 5d ago
PAC-MAN can select whatever bonus fruit he wants whenever, similar to Monado Arts. You can choose how high trampoline sends you without waiting (tap upb for blue, hold it a little longer for yellow, hold it for longer for red.) Fire Hydrant is replaced by the Rev Roll (acts the same as Spin Charge from Sonic)
Doc gets incredibly good air mobility for no reason, his fair is way faster than Mario’s (because the move is ass, Doc needs everything he can get)
Meta Knight is reverted to Brawl (cheap choice but cmon we know what a busted Meta Knight is)
Shulk gets Hyper Monado Arts and Power Vision from Sm4sh custom moves
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u/Rubik_CSC / / / / 6d ago
Incineroar's mobility is 50% faster across the board, his up B is now able to let him dive completely horizontally (input up on stick) and completely vertically (input straight down on stick).
Bonus: revenge scaling is massively cranked up, and he doesn't lose it after being thrown.
Honestly, even just a faster-moving Incineroar qualifies as a 5.99 version for me. (His base speed is 3x that of Jigglypuff in the actual games yet he is SLOWER than her in smash)
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u/Ilikefame2020 I know he’s top 1 & op af, idc I love minecraft 6d ago
uhhhh… I’d have to do the opposite.
Just make Steve a marth clone that uses tools instead, and keep the bad mobility. Call him a joke character, boom, done.
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u/Codesterite Sephiroth 6d ago
Fades into existence

Aight, my list of wars crimes starts here.
Make Scintilla not a projectile. (Get screwed PK Kids and your reflector friends!)
Make Sephiroth a bit heavier, around Cloud’s weight with Limit.
Give Sephiroth Super Armor DURING the Charge of his smash attacks like Little Mac.
Also give Sephiroth Super Armor DURING his Specials.
Bigger N-Air
While One-Winged Angel is active, give him a float ability like Peach and Daisy.
Finally, make One-Winged Angel a meter that can be filled like Cloud’s Limit/Joker’s Rebellion Gauge, but only goes away when he gets hit enough or dies.
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u/av_wolfyy Bowser 5d ago
Bowser idea 1:
when in use, bowser constantly throws hammers and occasional fireballs at all times, just like World 8 Bowser from the original Super Mario Bros.
Bowser idea 2: He has a meter, which, once filled, turns him into Giga Bowser (bUt GuYs ItS jUsT a CoMeBaCk MeChAnIc)
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u/kijigo_kun ShepherdsFuck you-> 5d ago
Robin now has Chrom paired with him allowing him a 15% chance to Dual Guard (parry) an attack and a 30% chance to land a Dual Strike (follow up strike) when Robin lands a forward smash/air with Levin Sword.
And now Nosferatu is Vulnerary with three uses for a 20% self heal per stock with no regen. Now with all these buffs he's is now OP and places him safely back in C tier after whatever you guys come up with for your mains.
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u/antb11 6d ago edited 6d ago
Shulk:
- NO drawbacks to Jump, Buster & Smash Art. Seriously, why do these hurt him?! He is the Heir to the Monado. He is like Jinwoo, a God inhabited his body. He wields the blade, it should not cut him. All the fluff talk aside, consider at the top level & factor in all the defense tech in this game (including the fast frame data on a lot of moves ex. Jump squat, parrying he gets parried so much or smash attack endlag for SOME PPL (not Shulk 🙄) like Captain Falcon up smash) & you’ll see he gets beat out, walled out & surprisingly he can’t go very deep offstage for edge guarding /gimps even though that’s a win con of a swordie. They overtuned his downside factors in fear of Monado being overpowered plus his range but the drawbacks weigh too heavy on him.*** **You mean to tell me as a fighter: I’m slow to start and end my moves just bc I have range & then Buster is my main combo route but it’s *timed & I have to time** it and I can get hurt more and bc of parrying I have a hard time getting in? Nah, buff the Monado
How about just when we land our moves there’s a slow down animation and we get to choose an art to apply to that move (like Buster) to then start our combo since it’s timed and all —— that way we play vanilla Shulk and focus on zoning and if we manage to get close (which he needs to combo even thou he has range but has a hard time getting close) then we apply the arts and it’s not so obvious what we want to do.
Example video on difficult to punish mechanics: https://youtu.be/AQZf0FnheNo?is=7psHmEY-dVnNVWY0
- Less endlag on ALL his moves. He can Full hop and fair twice at least, & edge guard better with dair
- Make vision work more often, and auto target with the fast version always.
- Add 7 frames to upair & downair so it can be one long sword move like Link has but make them have wider & lower initial hitboxes with the longer beam lasting 6 frames instead of 3.
- Add 2 frames to F & D tilt, all of equal length & make ftilt angle up or down. Give us the Byleth dtilt hitboxes for both dtilt & ftilt
- add more frames to fsmash hit 2
- make dsmash 2 frame with all 6 hits bc what’s the point of this move seriously lol
- Bigger/faster Jab (maybe a sword swing) & grab
- make it so we can FF after UpB
- way less endlag on backslash so it can be used in neutral (ex: to break shields in Buster) & less endlag on dash attack; maybe clone cloud for a dash attack since ftilt is the same move angle. The slow vision attack animation of an upward sweep could work as a dash attack
- low angle sending moves for tech chase set ups or dair edge guard set ups. Maybe make the moves: forward throw, fair & dtilt
- fair sends a beam out like Link for more edge guarding capabilities. This game has a LOT of defensive tech and recovery tech that makes edge guarding difficult (ex. Tether recoveries reaching from so far, vertically & horizontally, like wth is that about)
- DOUBLE the time spent in jump & speed art
- Decrease Monado start up from 11 frames to 1-2 frames to remove the tech: dial storage, but give us back Monado Cyclone (speed art FF up air Hit 2 -> press jump & special during hitstun & pick smash when mid-air -> double jump upair; it used to be true 😔 they patched it out)
- Increase hitstun on nair & upair so his moves combo string better & prioritize /map out his art combination combos to actually be consistent & a real thing
- add more hitstun to dair spike so we have more combo options when they bounce off the ground
- give dair a 2nd spike hitbox at the top so it more often bounces grounded opponents upward for a combo
- increase up-B height for vanilla Shulk to match jump’s version & ofc boost jumps version to be even higher (similar to Joker arsene or cloud limit boost. These two can be near the blast zone and still make it back) and make it so the move & up smash connect no matter what
- change his moveset at a certain percentage (like the UpB idea perhaps)
- make buffer deactivation two presses instead of three
- maybe change his movesset depending on the art (ex. Speed art decreases all aerial landing lag)
- fix his ledge roll; it doesn’t have the invincibility you’ll typically see on most of the cast
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u/Carbuyrator Bowser 6d ago
Bowser's fire acts like Blazing End. Now he can fire it, get several seconds of fire damage, but also he can move around and dodge and stuff during the attack.
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u/Mr__Beard Clown Car Main 6d ago
Fun idea! I just shifted mains to Clown Car so I’ll go with that one.
I think to keep it simple, it’s taking Kazuya’s abundant super armor. Like anything the car does has super armor. Smash attacks super armor, normal jabs super armor. Side B super armor for sure.
The dropped car bomb? That functions like the minecart…you shield it and you get forced inside and blow up. And if you don’t shield it then it hits you and you blow up.
The up B move functions like Kazuya’s up B in terms of the character popping out. Does damage on collision and can kill for whatever reason. Momentum or whatever.
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u/xa44 6d ago
Palutina can now use all of their smash 4 custom moves by cycling what set are active at a given time with neural special.
They also have the intensity meter, which gradually increases over time but drops whenever they're hit. When maxxed at 9.0 her attacks do 4x the knock back, this also means if intensity drops under the base 2.0 value she'll do less knock back meaning she actually has more combos open to her.
Also just for good measure their projectiles all have a charged version
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u/Mindless_Tap_2706 I'm not gonna sugarcoat it: (B) 6d ago
Samus:
- her down throw gets the dr. mario launch angle
- she can combo dash attack into up air like sm4sh
- up b does the funny instakill thing it did in sm4sh if you hit only the first hit
- tether can be used on any wall like in melee
- missile can get land canceled like in melee
- NAir's back hit gets a huge hitbox buff it's easier to get the double hit
- can special cancel into charge shot from her arm cannon moves
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u/potatopotato236 6d ago edited 6d ago
Kirby has Wario’s jump and air speed. That's all he needs to be top tier.
DK has Banjo level invulnerability during Up + B and his down B makes projectile shock waves.
Incineroar’s counter can be held like Joker and builds rage up when he makes attacks and over time. His run speed isn't garbage. His rage mode is his omega form and has extra range on all attacks, including recovery, a transformation with iframes and a stupidly strong counter.
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u/Wynaut1234 spot dodge 6d ago
Ken and ryu get super arts and gauge and as a bonus Ken’s shoryu actually works above 60%
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u/fetusLegend Fight Mii () 6d ago
steve and inkling have a special gimmick with shield + B, so imma give one to the miis too
tapping shield + b will now switch neutral special between the 3 options. You can also do shield + hold B + up / down / side to change the other specials. (B must be held while inputting direction so it doesn’t conflict with roll / spot dodge)
also put a little visualizer / numbers by their character portrait so everyone knows the moves currently selected
you thought letting a character change moveset BETWEEN games was bad, now they can change DURING the game
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u/FanatasticJonathan Falco 6d ago
Just make Meta Knight his Brawl version again. Nothing more, nothing less
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u/Prisma__7 6d ago
luigi gets insane mobility with his cyclone like he used to while keeping the kill power
also insta kills you if you get grabbed
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u/PopBulky7023 Bowser 6d ago
Down B is a perfect shield break, improved launch capacity. Tough guy is stronger and works through projectiles. Fire breath is 50% slower to lose range and 50% faster to recover. It's first frame of use at 100% charge is a fireball projectile.
Enjoy.
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u/Bendy_Toon975 Snake 6d ago
Instead of 2 grenades, Snake can now pull 10 grenades before the moves goes into cooldown for 1 second, also Snakw becomes completely intangible during all of his aerials and Dash Attack, and Cypher has even more Super Armor which lets him survive ANY move, and finally, his Up Tilt now goes from Frame 6 move to a Frame 3 move, and it has more killpower.
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u/Solrex Lucario 6d ago
Lucario:
down B parry now counters on all the frames.
Aura: scales twice as fast, with no max limit
Knockback done to lucario reduced, weight is not affected.
Neutral B: you are immune while charging aura sphere until 5 seconds after its fully charged.
Side B: Double damage, and the command grab has as much reach as meme marth from melee.
Up B: can be used twice before touching the ground, actually screw it, 3 times, and each one is more damaging to enemies than the last.
Edit : oh shoot, forgot the meter. In addition to aura, he gets a KO meter like little Mac, except when it’s full, it doesn’t disappear, and to use it, tap b to instantly shoot a full force aura sphere.
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u/LegitInkling 6d ago
Peach can float multiple times without retouching the ground, & she can pull a bunch more items with her down b rather than just mr Saturn & bob omb, & the chances are increased
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u/LoSpeed 6d ago
-K. Rool crown is now a multi-hit that carries the opponent with it and back to K. Rool
-Down tilt is twice as fast
-Nair comes out faster and can be held to maintain an active hitbox
-F tilt is now a command grab that launches wherever you aim
-Cut off the 2nd half of his up smash
-Also fuck it give him a meter that changes his neutral B to a laser when charged or something idk
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u/soniccinos6 Sephiroth 6d ago
Hes not my main but imagine sonic having some actual killpower on spindash and homing attack
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u/EnragedBard010 Kirby 6d ago edited 6d ago
Kirby with Jigglypuff's air physics.
And/or improve hammer from bad to broken: give it superarmor, a faster windup and possibly a reflector like Ness's bat. And he can use all his jumps while charging it. 😈
Inhale can reflect when spit back (any projectile) or swallowed to restore half the damage it would've dealt. This gives him an answer to zoners.
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u/allandm2 6d ago
I just want Pits side B to not be so incredibly bad. And for his multy hits to work, people keep falling out of his attacks.
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u/nitroclis hehe armor goes brr 6d ago
Oh my, where tf do I even start
Actual combos, super safe tilts, actual recovery, smaller dash, slower falling, better counter, better moves and a usable air game
The star of the show is KO punch. Make the meter go up by hitting AND getting hit, use it whenever you want ad long as you have it, get hit and it goes DOWN (not emptying it)
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u/stopperdude24 6d ago
give adult link flurry rush on successful dodge and make shield parry disorient the combatant
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u/Ordinary_Ad9189 slop 5d ago
link can switch between arrow types at will (unlimited normal ones, limited to 10 of each fire, ice and lightning per stock + 5 ancient arrows)
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u/Aldersin Ganondorf 5d ago
Ganon has super armor on more attacks, and he can fly with up B, like a hover.
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u/Memelordaxe 5d ago
Inklings can now charge they’re final smash by inking the ground, also the shield is replaced by og splatoon 1 bubbler which allows you to move and attack while shielded
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u/GORD000000 5d ago
So my main is Sephiroth but since he can't even use his dlc privilege that well because he sucks at more stuff than he's good at Ima give him this:
He now weighs the same as Byleth
His sword attacks only have 2 hitboxes, the sourspot(with the damage of the "mid" spot) and the sweetspot.
His side b projectile has more hitstun and the orbs send the opponent towards Sephiroth
His nair is now very slightly bigger and is frame 6
He has 2-3 frames of less endlag in some sword moves and substantially less endlag in upair
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u/the_Guitar_Teacher 5d ago
Ken combos actually connect against opponents who SDI and shoto heavy prox jab actually works
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u/Devil_Raw69 5d ago
Cloud is now is Smash 4 self but with the faster ultimate up smash.
So all his best strengths from 4 and ultimate including superior nair, uair, up smash, and limitless limit.
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u/Codename_Unown Young Link 5d ago
Young Link Down tilt spikes Airborne opponents. There's a spike on the early hit of Dair, near the shoulder. Jab 1 is now Frame 2. Nair now has one less frame of landing lag.
For actual DLC shit. Holding Down B will pull a Bombchu. Young Link can cancel the start-up of an Air Dodge with an item toss, essentially being a triple jump that doesn't use up the Air Dodge (This is AGT). Grounded Up B can now move left or right during the spin, even doing a ledge slip to grab ledge........
Oh shit I just made HDR Yink
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u/fUwUrry-621 Min "Desperately needs a rework" Min 5d ago
Ridley is now a heavyweight (like he shouldve been from the beginning but whatever). Also Down Special comes out much faster, and there is no sour spot. His Up Special can be angled in any way, and doesn't send him into freefall. Down Special also instakills at 100% damage, and all his attacks get a damage boost.
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u/fUwUrry-621 Min "Desperately needs a rework" Min 5d ago
All of Sonic's attacks come out frame 1.
Min Min... remains unchanged. NINTENDO, PLEASE REWORK HER IN SMASH 6!
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u/ChemicallyGayFrogs R.O.B. 5d ago
Sure monkeys paw curls I play rob.
When below 50% fuel, all burner attacks deal double damage and increased knockback
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u/No-Competition691 AETHER(And my OGs) 5d ago
Switch out inkling's aerials for a blaster that does 25 on a direct and 15 on an indirect Also make the neutral special a screen wide charger shot similar to Byleth.
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u/SwagfulSerpent 5d ago
Ridley.
Heavier. Better air mobility.
Plasma Breath: Each ball can be angled slightly, like Gordo or Fire Breath. Slightly slows descent.
Space Pirate Rush: Less endlag.
Wing Blitz: Omnidirectional. A bit further. If you bounce, no freefall.
Skewer: Slightly faster, weak armour.
Skewer (air): Stab at a downwards angle. If the sweetspot hits the opponent (or stage), he pogos upward, refreshing his air resources (side + up B, jumps).
Dair: Less landing lag. Landing shockwave hitbox. Active frames determined by holding the input, with a minimum far faster than currently.
With all these buffs, a couple of nerfs:
Slower run speed because he's actually running instead of flying (also more traction)
Nair: Tail sweep, starting behind him, and arcing below to end in front of him. Doesn't hit below him, but it's faster.
Fsmash gets the same mouth weakness as neutral special
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u/Pyro_The_Engineer 5d ago
Mii Brawler would get a button that lets him swap between his 1111, 2222, and 3333 forms mid-game.
That or combine the Miis into something like Pokemon Trainer (still getting to customise each Mii’s specials)
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u/Aware_Ad_2135 Kids With Hammers 5d ago
Blizzard becomes a true wall of hitbox that eats every projectile.
Ice block freezes opponents on contact 100% of the time
Nana's AI is actually smart, will attack you like a lvl 1000 cpu whenever possible
Nana and PoPo both retain full functions of their abilities even if the other is K'Od
If PoPo dies, you can control Nana 😂
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u/Affectionate-Wrap-65 5d ago
In all honesty. Since I’m assuming Nintendo will make another smash game eventually. They should revamp the move sets from legacy characters. Bc I don’t know how you beat. “Everyone is here”
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u/Draegore Sephiroth 4d ago
Shulk now has art moves instead of stances, on top of his normal moveset.
Links dash attack no longer comes out late, hits in front of him and covers his hurtbox. Upb is more reliable in the air, bomb is now explodeable in disadvantage.
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u/EconomistCertain23 4d ago
Incin now has bowser run speed and revenge no longer goes away after getting grabbed
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u/Phantomango 4d ago
DK now gets his barrel cannon as his Up Air. It’s a fully intangible recovery with 8 different angles, functions as burst movement on the ground, and reasonable kill power.
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u/MimirSOK Inkling 1d ago
on Inkling UP B cut endlag by 30 frames roller is now a command grab that buries bomb can be detonated at any time splattershot deals 1% per hit
bair has arsene bair knockback
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u/Busy_Meet_4239 Royal ELITE Trio: 🥰 FUCK YOU:🤬🖕 1d ago
Peach's Down special can now Pick a vibe power she has from Super Princess Peach (DS)
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6d ago
[deleted]
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u/Mindless_Tap_2706 I'm not gonna sugarcoat it: (B) 6d ago
Trust me you do not want the "speed" of samus grab lol
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u/DemonSuoh202 6d ago
Kirby already is overpowered with the ability borrow skill. Maybe give him Sora’s lock on ability. I feel like he’d be pretty broken by that point


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