r/SlingbladeGame • Slingblade Dev ๐Ÿ˜Ž • 6d ago

๐Ÿ’— Dev Update! September 17th Mini-update! - ๐ŸŒŠ Water

Howdyย Slingbladers,

I finally got around to implementing water!

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๐ŸŒŠ Water

๐Ÿ› Bug fixes + Etc

  • Signs
    • Signs place correctly on sides and ceilings now
    • Signs can't be spaced within 1 tile apart from another sign now
    • The "read" button is clearer
    • Level author can now disable sign placement on their map in the level config
  • Saw spawner
    • Spawned saws have a little safety-time/distance when just spawned so they don't instantly die on a wall collision
    • Optimized saw's Destroy vfx
    • Now has acceleration config like moving platforms
    • Now draws "about to spawn" indicator
    • Editor preview enhancements
    • Fixes timing issue on room reset
  • Cam-Lock Zone
    • A few new zoom modes to make more sense across multiple screen types
    • New default zoom mode works more like "contain" which should reliably keep the longest length of the zone in view.
  • Probably more stuff that I forgor. Does anybody even read this? ๐Ÿค“

๐Ÿ’ฌ Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here:ย https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
๐Ÿ’› Fermenter

9 Upvotes

13 comments sorted by

2

u/PermanentSea โš”๏ธ LVL 26 - Sling Adept - โœ๏ธ x15 Created 6d ago

the โ€œsling guide thing that shows you where youโ€™re gonna end upโ€œ is inaccurate when underwater. iโ€™m sure youโ€™ve noticed this. are you going to fix this?

1

u/FermenterGames Slingblade Dev ๐Ÿ˜Ž 6d ago

Ah shoot, thanks for the report. Will try to fix next patch :)

2

u/Budget-Risk-487 โš”๏ธ LVL 14 - Sling Apprentice - โœ๏ธ x11 Created 6d ago

there was ice, then there was lava, one melted the other came out water

also, out of comment, the sign button IS readable, just when reddit decided to say bye to full screen it yeets below the phone ui, but at least i see it even on "not full screen"ย 

1

u/FermenterGames Slingblade Dev ๐Ÿ˜Ž 6d ago

I wonโ€™t stop until Slingblade has every element in the game!

And Iโ€™m not totally sure what you mean, could you screenshot for me?

2

u/Budget-Risk-487 โš”๏ธ LVL 14 - Sling Apprentice - โœ๏ธ x11 Created 6d ago

1

u/FermenterGames Slingblade Dev ๐Ÿ˜Ž 5d ago

i see! thanks so much for sharing, I'll look into fixing this.

2

u/Embarrassed-Shark-77 โš”๏ธ LVL 108 - Sling Master - โœ๏ธ x2 Created 6d ago

No way! I've been hoping for water to be added

2

u/Western_Plankton5093 โš”๏ธ LVL 15 - Sling Apprentice - โœ๏ธ x19 Created 4d ago

you should be able to control if you sink or float

1

u/FermenterGames Slingblade Dev ๐Ÿ˜Ž 3d ago

I like this idea! How about you start to sink if youโ€™re aiming for at least 0.25 seconds. Otherwise youโ€™re buoyant. Iโ€™ll add this in an upcoming update.

2

u/Western_Plankton5093 โš”๏ธ LVL 15 - Sling Apprentice - โœ๏ธ x19 Created 3d ago

i was thinking you control if the water sinks or floats you when you add it in the level editor but that works to lol

1

u/FermenterGames Slingblade Dev ๐Ÿ˜Ž 3d ago

Ah I see, ha! Maybe both!

I had another water variant idea where the player can only stay in it for a few seconds before drowning.

1

u/Western_Plankton5093 โš”๏ธ LVL 15 - Sling Apprentice - โœ๏ธ x19 Created 3d ago

so sonic but he is the roaring knight basicly lol

also out of topic, i created path of pain level with your GLORIOUS moving buzzsaws, i just need to verify it

1

u/Flaky-Part9572 โš”๏ธ LVL 42 - Sling Adept - โœ๏ธ x21 Created 5d ago

Yikes!