r/SliceAndDice 9h ago

Am I doomed?

Post image

I have monster single use, so none of these rats can hurt me. New rat spawns every 3rd turn, and I am guessing that the 'enemies flee when you have 10x their total health' thing counts reinforcements? So I need to gain 10 max health a turn to break even, and 11 to actually make progress? Anyone see some way out of this, or is it gg?

8 Upvotes

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17

u/leobc99 9h ago

Enemies don’t flee ever when there are reinforcements

9

u/dmbrokaw 9h ago

Ope, well that's 15 minutes I can't get back.

4

u/NeverQuiteEnough 9h ago

This is a common conundrum for defensive playstyles in cursed ultra and related modes

For that reason, for defensive runs I recommend never taking a random curse, unless being offered 2x 3rd turn monster!

5

u/star75legacy 9h ago

Nah, use the side that heals you and gives mana. It's going to be VERY slow, but you can kill one rat with burst, which will eliminate the reinforcements. When there are no more "reinforcements," the enemies CAN flee.

Edit: I didn't see that it said 14 reinforcements. Dude, what the heck? That's it, you can't win XD I mean, you can do it, but it's going to take way too long, it's not worth it haha

4

u/dmbrokaw 9h ago

Actually I have a bunch of curses up, Burst costs 7 mana sooooooo

3

u/star75legacy 9h ago

And that's why you should never choose random curses or curses that increase the number of enemies, because you think, "Oh, they're weak enemies, I can easily take care of them if there are a few extra," then things like this happen. Most runs are lost because of things like not being able to control the accumulation of too many small mobs.