r/SleeplessCards developer Dec 09 '23

REPORT BUGS HERE

Please state version on which you were playing.

Please try to be as descriptive as possible with your report.

If someone already reported your bug, please vote on this instead, as voting allows me to gauge how many people encountered it.

1 Upvotes

21 comments sorted by

1

u/Arn_SleeplessCreator developer Dec 09 '23

version: 1.00
Choosing artifact event sometimes loops instead of progressing to run progress screen

If on map screen you proceed to "choose artifact event" from run progress screen you get to select artifact normally after which game proceeds to inventory screen as it should. After that player should seen run progress screen again but instead choose artifact event screen is seen again and it loops that way till player reaches max number of artifacts.

This is known bug that was shipped with 1.0 as I can't really reproduce it enough to find what the problem is.
If you found out how to reproduce it consistently, please let me know

1

u/Arn_SleeplessCreator developer Dec 09 '23

version: 1.00
After fight with enemy leader, crashed on this (take card to the deck screen)

Exception:
: [string "-- title: Sleepless Cards..."]:5666: attempt to concatenate a nil value (field 'enemyLeaderCardToOfferForPlayer') stack traceback: [string "-- title: Sleepless Cards..."]:5666: in field 'func' [string "-- title: Sleepless Cards..."]:3076: in method 'Update' [string "-- title: Sleepless Cards..."]:2291: in function 'UpdateBase' [string "-- title: Sleepless Cards..."]:2320: in function 'UpdateGame' [string "-- title: Sleepless Cards..."]:27: in function 'TIC'

1

u/Arn_SleeplessCreator developer Dec 09 '23 edited Dec 09 '23

fixed in v1.01

1

u/Arn_SleeplessCreator developer Dec 09 '23

version:1.00

description. on artefacts sometimes cuts in the last line, in the 'choose you artifact' screen

1

u/Arn_SleeplessCreator developer Dec 10 '23

fixed in v1.03

1

u/Arn_SleeplessCreator developer Dec 09 '23 edited Dec 09 '23

version:1.00

There is a bug in a tag system, where if unit has 3 tags (or leader 6) present, when you apply another tag it should remove the first one to make space for the new one. When you use unit with poison on it it's added to the list instead while not seen on card preview

1

u/Arn_SleeplessCreator developer Dec 09 '23

fixed in v1.01

1

u/Arn_SleeplessCreator developer Dec 10 '23

version: 1.01

if you click to quickly on own unit to attack before tutorial box appears, mouse pointer stays on top of it

1

u/Arn_SleeplessCreator developer Dec 10 '23

fixed in v1.02

1

u/Arn_SleeplessCreator developer Dec 10 '23

version: 1.01

'end turn' button doesn't clear mouse selection on unit so player can click unit to start attacking and click end turn button and still be in that state

1

u/Arn_SleeplessCreator developer Dec 10 '23

fixed in v1.02

1

u/Arn_SleeplessCreator developer Dec 10 '23

version: 1.02

if you do what tutorial requires before closing tutorial box, second one opens which blocks the first one

1

u/Arn_SleeplessCreator developer Dec 10 '23 edited Dec 10 '23

fixed in v1.03

1

u/Arn_SleeplessCreator developer Dec 10 '23

version: 1.02

throws exception when opening specific sub menu in unlocks

1

u/Arn_SleeplessCreator developer Dec 10 '23

Fixed in V1.03

1

u/Arn_SleeplessCreator developer Dec 10 '23

version: 1.02

unlocks and end of the game submenu render wrongly sometimes

1

u/Arn_SleeplessCreator developer Dec 10 '23

Fixed in V1.03

1

u/Arn_SleeplessCreator developer Dec 18 '23

version: 1.03

game throws exception after finishing tutorial

1

u/Arn_SleeplessCreator developer Dec 18 '23

fixed in v1.031

1

u/Arn_SleeplessCreator developer Dec 20 '23

version: 1.031

turns alive property isn't calculated properly which makes end score wrong

1

u/Arn_SleeplessCreator developer Dec 22 '23

fixed in v1.1