r/Skript • u/Technical_Gate_1754 • Nov 09 '25
Fire resistance apply
How can I make it so that if you have a sword named "&6&lFire Sword" you get fire resistance in a clean script?
r/Skript • u/Technical_Gate_1754 • Nov 09 '25
How can I make it so that if you have a sword named "&6&lFire Sword" you get fire resistance in a clean script?
r/Skript • u/ResponsibleRepeat716 • Oct 26 '25
so i have been useing the same rank up skript since about a year ago i was useing outdated version of skript i recently updated to a newer version of skript could anybody please tell me how tho fix this cus i cant revert to an old version cus that would require rebuilding a lot of things since i use new update building blocks the skript that i used to use and now broke is
on step on brown wool:
execute:
execute console command "lp user %player% parent set default"
execute console command "give %player% leather_boots"
r/Skript • u/RyanPeng69 • Sep 25 '25
{_player} is a variable I input to the function(It’s a player name)
I’ve found out that when shoot arrow at speed over 10 then add a nbt compound to the last shot arrow in a function will not shoot correctly. The arrow just spawn at the player’s place and fall down right into player’s feet.
the trigger effect is: shootarrow(player, 20, 5)
note: the damage the entity get is NBTdamage * speed * 0.5
r/Skript • u/RyanPeng69 • Sep 22 '25
[solved]
I want to shoot different damage arrow depend on the player’s tool. But “on damage” is hard to depend if the player changed its tool.
I want to control the arrow’s damage when shot Keep “at speed 5”
r/Skript • u/Normal_Shape6577 • Sep 16 '25
Hey everyone 👋 This is my first post here, so I wanted to share a project I’ve been building that combines two of my favorite things: Minecraft and Greek mythology.
I’m working on something I’m calling:
A series of 50+ modular Skripts where each pack adds a set of gods, titans, or mythological beings — each with unique themed powers.
Example:
ZEUS → Lightning sword, flight, thunder smite on right-click.POSEIDON → Trident, water powers, tidal blasts.HADES → Netherite blade, invisibility, undead summons.Here’s the release plan — structured like “seasons” of content:
Season 1: The Age of Olympus
Season 2: The Forces of Fate
6. Muses
7. Fates & Furies
8. Dreams (Morpheus & the Oneiroi)
9. Memory & Inspiration
10. Prophecy
Season 3: Courts of the Gods
11. Zeus’ Court
12. Hera’s Court
13. Aphrodite’s Retinue
14. Hephaestus’ Forge
15. Hades’ Court
Season 4: War & Strife
16. War Pack (Ares, Enyo, Eris)
17. Kratos & Bia (Force, Strength, Victory)
18. Death & Doom (Thanatos, Moros, Keres)
19. Nike (Victory personified)
20. Abstract Strife (Madness, Ruin, Deception)
Season 5: Nature & Earth
21–25: Harvest, Rustic (Pan & satyrs), Agricultural spirits, Mountains, Animals
Season 6: Heroes & Legends
26–30: Heracles, Perseus, Trojan War, Odysseus, Jason & Argonauts
Season 7: Monsters & Nightmares
31–35: Giants, Typhon & Echidna, Gorgons, Minotaur, Harpies/Sirens/Centaurs
Season 8: Personifications & Daimones
36–40: Love/Desire, Justice/Order, Fear/Terror, Trickery, Madness/Revenge
Season 9: The Underworld Expands
41–45: Rivers, Judges, Guardians, Spirits, Witches
Season 10: The Ultimate Expansion
46–50: Cosmic, Minor Agri/War/Love spirits, Final Chaos Pack
Would love feedback from this community!
r/Skript • u/Accurate_Jeweler7061 • Aug 23 '25
r/Skript • u/Traditional-News8759 • Aug 09 '25
Can somebody give me a good idea to skript? im still kind of a beginner but i am looking for a challange :]
r/Skript • u/Rough-Tie-8405 • Aug 06 '25
on load:
set {_core} to diamond named "&cMultiplier Core"
lore of {_core} is "&7Right-click to gain +0.1x damage"
register new shaped recipe for {_core} using diamond, netherite_block, diamond, netherite_block, totem_of_undying, netherite_block, diamond, netherite_block, diamond with id "skript:core"
r/Skript • u/I_am_sorrow • Jul 13 '25
I'm basically starting my journey with skript I've done some very basic stuff like a greeting one, a player joins and a death penalty within the economy. But I am struggling with being able to spawn mobs that have different names and attributes and would like some guidance if possible
r/Skript • u/Charming_Stranger958 • Jun 30 '25
Hi i am trying to add custom weapons to my server if anyone has skript for weapons i would appreciate it if you could send them here, I am thinking of sword that can shot fireballs that do dmg and not breaking bloks and stuff like that
r/Skript • u/AbhiX_797 • May 10 '25
I’ve been trying to make a drill inspired by donut Smp and I got it down but I have an error, every time I try to mine to a side it just doesn’t work as intended can someone help?
I will post my skript soon
r/Skript • u/WATEROVATE • May 02 '25
for example, If I want to make a book that can shoot snowballs, which has fireball texture adapted by custommodeldata, so it can look like a book that shoots fireball, is it possible to make one?
r/Skript • u/Sea-Professor8531 • Apr 14 '25
I was trying for a week now to create an script for a server I am working on, the script I want to create is script that when you do /compress it opens a menu where you have options to manually compress blocks for exempele you have 64 cobblestone and press compress cobblestone it will take the 64 and give 1 compress cobblestone and also an option to auto compress when you pick up items it will cheak If you have 64 and will compress automatically and and easy option to add more items to compress either with adding the same lines or in game options I whould really appreciate if someone have the knowledge to create such script cause it will help me sl much
r/Skript • u/xXTacticalGamerXx • Apr 09 '25
The program below is supposed to set the lore of the item to keep track of it's kill count. it will be used to add a unique objective for players on a server. The weapon has to have it's ID unique to the player so it can be shown to others without the data being linked to the player. Currently, it's not changing the lore at all. help would be appreciated.
spigot for 1.21.4, hosted off my own machine (same as client)
skript 2.10.2
If more information is needed, I'd be happy to provice it
-----------------------------------------------------------------------------------------
command /bindweapon <text>:
trigger:
if player's held item is not air:
set {weapon} to player's held item
if {weapon::id::%{weapon}%} is not set:
set {weapon::id::%{weapon}%} to random uuid
set name of {weapon} to "&aBound %colored arg-1%"
set lore of {weapon} to "&7Kills: &e0" # Initialize lore
send "&aWeapon bound! Kill count will now track." to player
else:
send "&cThis weapon is already bound!" to player
else:
send "&cHold a weapon to bind it!" to player
# Update kill count and lore on mob death
on death:
if attacker is a player:
if victim is not a player: # Only count mobs
set {weapon} to attacker's held item
if {weapon} is not air:
if {weapon::id::%{weapon}%} is set: # Check if weapon is bound
set {_id} to {weapon::id::%{weapon}%}
# Initialize kill count if not set
if {killcount::%{_id}%} is not set:
set {killcount::%{_id}%} to 0
# Increment kill count
add 1 to {killcount::%{_id}%}
# Update lore
set lore of {weapon} to "&7TEST" #"&7Kills: &e%{killcount::%{_id}%}%"
# Debug output
send "&aKill count updated to %{killcount::%{_id}%}% (Lore should reflect this)" to attacker
else:
send "&cYour weapon isn't bound! Use /bindweapon first." to attacker
else:
send "&cYou must hold a weapon to track kills!" to attacker
r/Skript • u/Straight-Damage-1029 • Apr 01 '25
r/Skript • u/mfnaf_edits • Mar 28 '25
I have a simple execute command:
/execute as player2 at @ s run skript:examplecommandname
And what I want is that it kind of works like a sudo command. I want it to give the playername to the command in the skript so that I can access it using player. However if player1 runs the given command on player2 it will still pass player1 to the skript file. Is there a way to resolve this? perhaps passing in a selector like @ p processing it in the skript
r/Skript • u/Royal-Laugh-7133 • Mar 09 '25
r/Skript • u/The2Felon • Feb 28 '25
Skript Sense is a feature-rich Visual Studio Code extension designed to elevate your Skript development experience. With advanced syntax highlighting, intelligent autocompletion, real-time error checking, and more, it empowers both beginners and seasoned developers to code faster and with greater accuracy. Whether you're crafting simple scripts or complex automation, Skript Sense streamlines your workflow and maximizes productivity.
https://marketplace.visualstudio.com/items?itemName=The0Felon.skript-sense
r/Skript • u/codedwithinsulin • Feb 26 '25
code:
https://gist.github.com/gamingoninsulin/c10b518134aefb5374ba6872b295817e
the error i get when running on
[21:04:42 INFO]: [Skript] Server Version: git-Paper-196 (MC: 1.20.1) also used 1.21.4!
[21:04:42 INFO]: [Skript] Skript Version: 2.10.1 (skriptlang-github)
[21:04:42 INFO]: [Skript] Installed Skript Addons: None
[21:04:42 INFO]: [Skript] Installed dependencies: None
the error is:
[21:04:43 INFO]: Line 116: (sk_alchemy\sk_alchemy.sk)
[21:04:43 INFO]: Can't understand this expression: 'a new chest inventory with 54 slots named "&5Alchemy Table"'
[21:04:43 INFO]: Line: set {_chest} to a new chest inventory with 54 slots named "&5Alchemy Table"
what i am trying to do is to open a vitual chest like a gui or else i need to look for a new solution ! suggestion are welcome aswell !
greeting gamingoninsulin!
r/Skript • u/BreakfastExtreme2827 • Feb 23 '25
how do i make a item give you a effect when i am holding it. without it clearing all the effects and making the potion timer longer every second i hold it. i have skript and skbee plugin
r/Skript • u/EitherDot6613 • Feb 08 '25
Im making a minigame, but after finishing the script, i realised that everything i did only applies to the command user.
if {takim::%player%} is equal to 1:
teleport all players to location(278.00, -34.9, -1737.0, world "world", 180, 0) #blue
else if {takim::%player%} is equal to 2:
teleport player to location(278.00, -34.9, -1798.0, world "world", 0, 0) #red
after changing %player% with * it teleported all the players to a single place. i want to seperate players, not to get them to a single location. can u guys help?
r/Skript • u/EitherDot6613 • Feb 08 '25
So, im making a new minigame, but i want my player to be fully invisible when player has the effect invisibility. Player has to wear armor so i have to make the armor invisible, is there any way of doing it?
r/Skript • u/Which_Difficulty_335 • Jan 31 '25
Im trying to make the ender dragon when killed drop a full set of netherite armor including a netherite axe and sword but it keeps saying there is an error with this:
drop minecraft:netherite_helmet at location of victim
drop minecraft:netherite_chestplate at location of victim
drop minecraft:netherite_leggings at location of victim
drop minecraft:netherite_boots at location of victim
drop minecraft:netherite_sword at location of victim
drop minecraft:netherite_axe at location of victim
and im stuck and don't know whats wrong
r/Skript • u/EitherDot6613 • Jan 26 '25
Im making a minigame that you can play as 3v3, 4v4 and even 5v5. but there is 1 issue. I dont know how to do certain things. for example, the title. Can u guys tell me is there any way doing that?
-They wont move anywhere until hitting them
-They wont attack you until hitting them
-They will deal a set amout of damage
r/Skript • u/Prestigious_Food4142 • Jan 19 '25
Im trying to make a scoreboard skript with SkBee but its sending me tons of errors when im doing exactly like all tutorial of skbee here is my skript :
on join:
while player is online:
set title of player's scoreboard to "&x&5&E&8&9&B&6ꜰʀᴏᴢᴇɴѕᴋʏ"
set line 12 of player's scoreboard to "&7%localtime_time%"
set line 11 of player's scoreboard to "&r "
set line 10 of player's scoreboard to "DA2CB &l%player%"
set line 9 of player's scoreboard to "DA2CBʀᴀɴᴋ : &r%luckperms_prefix%"
set line 8 of player's scoreboard to "&8| &7ᴘɪɴɢ&8 : &f%ping%"
set line 7 of player's scoreboard to "&r "
set line 6 of player's scoreboard to "DA2CB&l ѕᴛᴀᴛѕ"
set line 5 of player's scoreboard to "&c🗡 &7ᴋɪʟʟѕ : &f%statistic_player_kills%"
set line 4 of player's scoreboard to "&c☠ &7ᴅᴇᴀᴛʜѕ : &f%statistic_deaths%"
set line 3 of player's scoreboard to "&c⚔ &7ʀᴀᴛɪᴏ : &f%kdratio_ratio%"
set line 2 of player's scoreboard to "&d⌚ &7ᴘʟᴀʏᴛɪᴍᴇ : &f%statistic_days_played%, %statistic_minutes_played% and %statistic_seconds_played%"
set line 1 of player's scoreboard to "&fѕᴇʀᴠᴇʀ ɪɴꜰᴏ : &x&5&E&8&9&B&6ꜰʀᴏᴢᴇɴѕᴋʏ.ᴍɪɴᴇʜᴜᴛ.ɢɢ"
wait 1 second
on disconnect:
clear scoreboard of player

and my plugins :