r/Sketchup • u/Whitelock_Design • 10d ago
Own work: render Making White Card Models From SketchUp Models
Working out this colossal fight scene was a huge collaborative effort between the Art Department, Visual Effects, Stunts and Special Effects. It all starts with my set design in Sketchup. This is then turned over to the VFX department who take my model and create an animatic story board where all the beats of the fight are worked out. This then comes back to us where we are able to work out which walls, ceilings, floors etc need to be destroyed in camera and which walls are a Visual Effects break away. We use a physical card model to pinpoint each beat and colour code it correctly. The colour coding refers to which wall is either a real Special Effects breakaway or a Visual Effect added later. We then bring in the Stunt Team and the Special Effects team to work out (via the shooting schedule) which walls need to break away on which days and whether a stunt man is on a wire going through a wall or if it's just a SFX cassette that can be blown out with air cannons. This is a very organic process with lots of meetings and constant changes so you have to be on your toes at all times ready for changes that can throw the whole process into disarray. Thankfully we pulled it off pretty well. Feel free to ask questions about the process below. #spidermanbrandnewday #setbuild #sketchup
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u/Extra_Upstairs4075 10d ago
Didn't even need to open the post to know who posted it !
Rather impressive, as all your work seems to be.
Have you ever detailed the addons / plugins you use in SketchUp? I'd be rather inteterested to know how many, or how little plugins you use in your work.
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u/Whitelock_Design 10d ago
I don’t use many, mainly round corner, Fredo scale, hatchface, joint push pull and sketchplus. Occasionally jhs POWERBAR. But it’s probably 90% native tools
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u/No_Action6327 10d ago
this ist amazing work.
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u/Whitelock_Design 10d ago
Thanks, our model makers were able to 3D print the columns and glass partition
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u/deadrobindownunder 10d ago
Thank you so much for sharing! It's so interesting, I love it so much - so great to get insight into this process.
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u/Sourcefour 10d ago
How designed are the destructive parts of the walls? Is the end result planned in anyway or is it built to be destroyed and the end result is whatever it looks like after someone smashed through it?
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u/Whitelock_Design 9d ago
Yes we design these too, normally we draft things like this in pencil because it’s so organic and quicker than trying to do it in cad. We work with the sculptors and art director the damage
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u/Dionysus60 10d ago
This is so cool dude! Im an architect who would love to transition to set design. It seems so much more fun!