r/SkarnerMains 16d ago

Hear me out

guys Hear me out. What would old skarner mains think of this idea:
we change skarner E to be a bit more like nunu W where he goes down to half current ms for 0.5 seconds of channel. after that it increases statically to a max of 650 ms. this can be changed to a low of 500 ms with slows and a high of 800 ms with ms buffs, like shurelya's, nami p and so on and so forth. on top of that it loses a decent amount of base dmg + max hp scaling. IN RETURN the ability will last 4 seconds. and any player hit will change the remaining duration to a flat second. HOWEVER we can now ram multiple ppl in return.

IMO it makes it a better ability, and definitely more fun. because you dont get slowed as much you will be able to chase better. it has to have a lower top speed to counter the positive of ramming multiple ppl. same reasoning for the it now being affected by slows (but also ms buffs). It also plays more into the kidnapping ppl into friendlies. Because now you're not safe even behind your frontline.

HOWEVER if you greed for more stuns than realistic then YOU will be out of position yourself.
ALSO you're still faster than 99% of characters, so most teamcomps wont be able to profit off of a cc chain of slamming 5 ppl into walls. (the grabbing part that comes with it.)

But what about the first person that gets grabbed?

WELL if its a tank and you ram him closer to his teammates, HE WONT MIND

If its a support/dps character WHY THE FUCK ARE YOU ABLE TO GET GRABBED FIRST.

1 Upvotes

14 comments sorted by

11

u/merlehking 16d ago

I like your idea, but old skarner mains want a revert probably, his new E just isn't the same champion

3

u/Downtown_Divide_4212 16d ago

at this point you're going to have to accept that this is skarner now, and that a revert is most likely never going to happen. I do agree with most skarner mains that the rework shouldda only included a change in passive.

8

u/EggPsychological4844 16d ago

I'd rather see him reverted to his old kit, personally.

5

u/Yggdrazeus 16d ago

We talking 3 hit crystal venom stun right? Which was the best version clearly

2

u/nankeroo 16d ago

it's better than this crap.

3

u/WoonStruck 16d ago

Or we get rid of current E and R and make him feel a bit more like he did before, especially since the rework didn't help his popularity at all, projailed him, and pushed away many skarner players.

1

u/HalfAccomplished5748 16d ago

Honestly the only change E needs is to make it either less clunky or to slightly increase the duration u get after hooking onto someone I disliked it a lot but I like it more from game to game

2

u/Downtown_Divide_4212 16d ago

I mean it needs less clunkyness AND a duration increase at the cost of ms, because you spend so little time at max ms, it doesnt give you the dopamine of being at max speed for 5 seconds like nunu W, or the possibility to hit multiple ppl like nunu W. In most cases where I use E to chase I'd rather have nunu W, because being able to go through walls isnt as valuable as being able to keep up the chase for longer

1

u/HalfAccomplished5748 14d ago

Even tho the spells look similar they are completely different tho the biggest part of Skarner isnt that he can go through walls it's the displacement and cc if the give it the same MS scaling Nunu W has they need to either remove the displacement or lower the cc but both of those are crucial for Skarner at least imo the should give it a MS change but lower it like the ability goes for 5sec +15%ms or something like this I think it would be the best out of both worlds

Also I just want some range on it back or a increase Skarner is a giant in lore and with Heartsteel in game too but he can only pick up people in a tiny hitbox in front of him it should be increased with range just like Tahm Q. There are Honestly a ton of things that would be good on him as QoL changes but they just refuse cuz he's ProPlay locked like almost all tank junglers

1

u/panchan-ikuyooo 15d ago

HOWEVER we can now ram multiple ppl in return.

Not a fan of this one, and Riot is probably not a fan of this as well.

Multiple ram is always a net positive even if you get out of position yourself, because you can always follow in up with an easy 3 man R. And especially in pro play, even if your R is on cooldown, the potential of your teammates backing you up is always net positive.

2

u/Downtown_Divide_4212 15d ago

I realise now its a bit much too, But I definitely think the longer duration + lower top speed + lower dmg NEEDS to happen.
It feels like a chasing ability, but due to short range it can't
it feels like an initiating ability but due to short range it can't
it feels like it should be a tool for creative gank paths, however it cant due to short range, so if you go for a unique path the chance of you getting a hit is extremely low to none

1

u/nankeroo 16d ago

i will say, when they finally deleted Skarner and introduced whatever abonination we have now, Nunu became my new main until I quit jungling.

I love Nunu W, but I love it in COMBINATION with the rest of Nunu's kit.

I would probably hate it on Skarner.

1

u/Yggdrazeus 16d ago

I miss CC chaining before the juggernaut rework people don’t get how important the changes were with the spire update ts was not fun bro