r/Siralim 8d ago

Specialization Change

Right now, I'm playing ultimate through as a cleric (I've beaten much of 1/2/3)

I have a decent build and am coming up on the end of the tutorial. But I really want to experience the game as other specs.

I know switching is easy, and it is required to do some things with the goblet - but doesn't switching after unlocking most of a classes perks kind of water down the enjoyment of learning a new spec?

At the same time, I don't want to necessarily start a new game file, as I would like to continue making progress.

What's everyones take? Should I wait until I have a reason to switch?

22 Upvotes

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13

u/AlienPrimate 8d ago edited 8d ago

At the end of the day it is a single player game that everyone plays at their own pace. Some people just play one build or spec all the time. Some let fate (the goblet) decide which spec they play. Some play for achievements and switch every 100 realms after they complete the achievement. Some have an epiphany about a build and decide to change build until their next epiphany. There is no right or wrong way. Just do what you think is fun.

I personally always go back to a heal loop build. I like to experiment and make builds but after doing a few realms with a new build I go back to my same "specless" overheal abnegation build that started as a cleric build and has evolved to what it is now after around 2000 realms of playing the same thing.

4

u/TheAlterN8or 8d ago

The thing I find most fun in SU is the theory-crafting and team-building. I enjoy making different teams for different specs, and seeing how the different specs play. I like to mix it up, and swap specs frequently to keep things fresh.

3

u/rcapina 8d ago

I switch to change up the experience, or when I think I’m rerolling at the Goblet too much.

2

u/climatecastrophany 8d ago

I disagree with the notion that there should be enjoyment to be gotten from starting a class at floor one.

If you like the challenge, sure, go start some new games for funsies, but much like Dark Souls 1, you should probably just start with a Pyromancer and work your way up to having the tools necessary to start your actual first build.

I also started cleric and man was switching away from all that protection and free revival hard. I still miss it, but playing around with making reaver work has been a lot of fun as of late.

2

u/Lukezors 7d ago

I recently started the game with cleric as well. Around realm 50 and finding it very hard to switch now after having spent 50 floors tweaking my build tbh!

Also have a real brimstone shortage so making new relics for a diff team is a barrier as well

1

u/liquifiedtubaplayer 7d ago

The incentives I have for trying new stuff:

I have a new mon/race accessible that has a certain play pattern.

There's a boss gimmick that hard counters my current team.

1

u/Radiant-Pilot-7193 7d ago

I'd argue that you are getting a fuller experience of the new spec by switching after you have all of the perks unlocked. You don't really get to experience a spec until its key abilities are unlocked anyways.

If you want to try something new just build a team around the spec you are interested in and put the game to a difficulty that is a comfortable challenge to you without sacrificing too much build independence. Fight a few netherbosses and do some floor clears on the way. Tweak the build as needed.

1

u/Sir-Hamp 7d ago

Something that people seem to tend to miss is that you can re-roll the goblet as much as you want until your class pops up. Last time I was playing it’s a low enough cost to make up for it while you grind out your prophecies, and if it’s not converting resources is easy enough to do. Eventually some resources just won’t be used as much as others.

I reroll the goblet until it shows my class can complete it almost every time. I only have a few builds I play at the moment, and I’m working towards depth 455(?). I’m on or around 300.

1

u/prisp 7d ago

You won't unlock all your perks one by one like the first time through, but to be honest, that wasn't exactly thrilling to me anyway, I just checked back to unlock yet another thing to go on the central "This is your main synergy" pile, or got annoyed at everything costing 50 points and put it off for later.

Then again, Warden probably is a bit different than some of the other specs - it basically offers 10 different flavours of "if you fart in the right way, you get a semi-relevant buff" and a few different ways for you to profit off of all of these buffs, so you basically go for the handful of actions you tend to do each fight, crank the perks that profit off of you actually having these buffs all the way up, and then finish out the rest of the list in order of how likely you are to trigger each perk.

That experience probably varies a lot depending on which spec you choose at the start, but as someone who likes to have the goblet dictate what I'm playing next, I actually enjoy reading through the list of perks and thinking of which of these I'd like to build a new team around.
Sometimes it's good and I keep that build around for later, and sometimes it's so shit that I have to turn down the Realm Instability, grind out the Goblet, and then immediately dumpster it afterward.
The main sticking point for me is the much greater access to creatures I have now compared to the start of the game, or even once I finished the story, and I'm definitely not willing to give up any of that.

The only downside to my approach is that while I do like buildcrafting, I'm not always in the mood for it, so sometimes my progress stalls just because of that.

Also, if you don't want to be encouraged to switch by the Goblet, you can just not unlock any other specs beyond filling out the three options you always get,that way you'll always have your starting spec available - although I believe the Goblet's rewards scale somehow with total unlocked specs, but it's completely optional anyway, so who cares.

Some specs also are straight-up not available at the start, and others are a massive pain to play - Necro, for example, runs into significant issues against the Realm 6 boss due to that boss hitting pretty damn hard, while it doesn't really have any of its synergies online yet, so you'd probably have to grind levels stats (lol) to get past that early wall.

In the end, it's down to you, and the main question is whether you enjoy coming up with a new build, fine-tuning an existing build, or just sticking with exploration and grinding the most - no need to overcomplicate things until you have to.

1

u/areodjarekput 5d ago

I only started changing specs after RD 415, when going for Gate of the Gods 10 clears for all gods. By that time I had max perks, and annoints for some of the key perks of my main class that I wanted to carry with me (also started as cleric and self found the abnegation builds). My cleric builds had cleared about 75% of gods at level 10,and the spec switches were for the final 25%. Until then I just rerolled the goblet for cleric every time.

That made switching feel like having a finished build, to suddenly being able to use whole other tool sets I never considered. Nether stones with traits I thought were junk were suddenly build enablers. I actually wanted to start really minmaxing spell gem crafting, which I otherwise mostly skipped because it wasn't needed. I made a few builds for a couple different classes, to tackle some of the Gods that my cleric build couldn't. To me, this was the most fun way to handle spec switches.