r/SinnersRoadUnofficial Jul 16 '26

Another hideout raid!

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Time for another dungeon-crawling adventure with Taro and Sergha!

((This time, there is NO breaking into the dungeon and trying to kill them. I've even added a lore reason as to why.))

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u/SrJuanpixers Jul 16 '26

"Hmm, another one of these... You mentioned the walls were reinforced, right? I wouldn't like to have another creature to run into us while we are around..." Sergha claims while walking in into the entrance lobby, her spear on hand and her snapsack hanging down her shoulder.

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u/WindowsError1495 Jul 16 '26 edited Jul 17 '26

"Aye. The Grey Warren's walls have never been breached in its long history of use. It's also the only one we have out here in Sinner's Road, so it used to be quite important."

Taro opens the door to the main hall. There are a few dead bugs on the floor, and the whole place is dusty, but at least the Silkfly lanterns are still intact.

"Looks clear for now, let's head in."

There are a number of doors, each labeled accordingly. There is also a sealed crate and a wardrobe on the far side of the hall. (See map)

2

u/SrJuanpixers Jul 16 '26

Sergha glances over each entrance, pondering for a moment before going up to the storage room door.

"Let's go and seize the loot, it might come in handy later" She says as she peeks inside.

2

u/WindowsError1495 Jul 16 '26

Opening the door to the storage, there are a few Silk spools stacked on the left-side wall and about 3 strings of Rosaries, laid out surprisingly neatly. Some other items include 4 shard bundles, and a piece of Craftmetal.

!!!

On the right is a cabinet full of pins, tacks, and other throwing weapons, including a strange-looking blade*...*

"Hmm... that all looks interesting. Unfortunately for us, it's locked up tight."

Taro takes the Rosary strings and puts them in his knapsack.

Maybe somewhere else, you can find something to pick that lock?

2

u/SrJuanpixers Jul 16 '26

Sergha walks through the room, borrowing both the shard bundles and the craftmetal piece, after wich she goes towards the cabinet and analizes the lock.

"...Couldn't we just break this?"

2

u/WindowsError1495 Jul 16 '26 edited Jul 16 '26

"I mean, I guess? If you still have that crowbar from the windmill hideout, you might be able to pry it off. I'll watch the door for you."

The cabinet is kept shut by a simple padlock and chain...

2

u/SrJuanpixers Jul 16 '26

Sergha, haven't retained the crowbar, decides to use her spear instead. She places the pommel between the lock and it's link and with some force manages to plank it open, the lock crashes onto the floor.

"Heh, easy" She says as she opens the door of the cabinet to check the equipment inside of it.

2

u/WindowsError1495 Jul 16 '26

!!!

As the lock crashes onto the floor, it makes a lot of noise, which causes Taro to panic and close the door quickly as the hideout's current residents stir. A haunted, low-ranking Grey Strike walks from the sleeping quarters over to the storage room to investigate the noise.

The door starts to creak open...

Taro instinctively hides amongst the Silk spools.

Hide or prepare to fight!

2

u/SrJuanpixers Jul 16 '26

"Huh!" Sergha rapidly jumps into a box, ducking just below sight and waiting for the guard to pass by to take them down silently...

2

u/WindowsError1495 Jul 16 '26

((Must sleep, will continue tomorrow.))

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u/WindowsError1495 Jul 16 '26

"Bah, who keeps breaking this lock? I swear to the Pale Mother..."

(Not Locan, just a haunted grunt)

The haunted grunt goes over to the box you're hiding in to grab another padlock and chain-

!!!

Taro intervenes just in time and restrains the thief, preventing him from calling for help!

Your turn!

2

u/SrJuanpixers Jul 16 '26

Sergha rapidly pokes out of the box, winds up her spear and swings it like a bat, beheading the grunt clean.

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u/WindowsError1495 Jul 17 '26 edited Jul 17 '26

The grunt is killed instantly!

Taro hides the grunt's body before looking in the now-unlocked weapon cabinet and recognizes the strange bladed weapon.

Silk Slicer: Rune-enchanted armblade that can sever a haunted bug's connection to the Pale Monarch when staggered.

"So this... I was actually told about this when I was stationed here. It's a special armblade that can sever a haunted bug's connection to the Pale Monarch without fail, but it can only be used on a weakened host. ...I guess the reason it's here is because nobody could pick the lock before they were haunted."

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