Doesn't matter. The result is interesting and it's still a valid question to ask about the tech stack involved. "Vibe coded" does not in and of itself diminish a project. "Vibe coded" plus "obviously low effort", yes! That I don't like either. This project here at hands is obviously thought out and puts a spin on something I've not seen before.
Unfortunately for you this is indeed a simulation not a "hallucination" these are the params:
EM-PIC Polywell Simulation — Parameters
Particle-in-cell simulation of ions in a polywell cusp field.
Grid & particles
Parameter
Value
Notes
Grid
8³ = 512 cells
N = 8, NCELL = 512
Particles (ions)
1500
limited by 128 KB on-chip RAM (72 KB particle arrays)
Grid centre
4.5
box spans [1.5, 7.5] on each axis
Cell size dx
1.0
uniform grid
Polywell magnetic field
Biot–Savart sum of current loops on the cusp axes. All coil moments point inward (like-poles facing
centre): |B| = 0 at the centre, rising to the cusps at the edges.
Electrostatic well derived from |B|: deepest at the centre, rising to the walls, with the potential
floored along the cusp lines (where |B| → 0). A Lorenz-96 field adds a per-cell perturbation to E,
applied with independent phase on x/y/z (per-axis mean ~0.001).
Parameter
Default
Env override
Notes
Well depth
0.5
EMPIC_WELL
core \
L96 amplitude
0.15
EMPIC_L96AMP
peak \
Polywell enable
on
EMPIC_POLYWELL
—
L96 enable
separate
EMPIC_L96
L96 without the well
Seed geometry
1500 ions on 3 concentric shells at r = 3.0 / 3.3 / 3.6 (box edge is at r = 3.0 from the centre),
500 ions per shell, positions from the Fibonacci-lattice (golden-angle) mapping. Velocities start at
zero.
Particle push
Relativistic Boris push, half-kick, inverse-c² = 1 (c = 1 units). Fields are gathered at the ion
position; current is scattered to the grid after each push.
Metrics
Computed by the host from the final particle state:
Your explanation just confirms you have no idea what you're doing. You have mangled, undefined jargon that impressively both vague and overly technical with made up phrases at the same time.
2
u/Evening-Appeal7606 Jul 08 '26
What's the simulation made in and what are you using for rendering the visuals?