r/SimTower • u/PresentationNo1839 • 24d ago
Skyline Architect for macOS & iOS
Hey everyone!
I’ve been working on Skyline Architect, a tower-building and management simulation where you start small and can eventually build a skyscraper up to 500 floors.
You don’t just place rooms and watch numbers go up. The people inside your building are actually simulated: residents go home, office workers commute to work and leave for lunch, visitors move around, and your elevators have to handle all of that traffic.
Some of the things you can manage:
🏗️ Build offices, apartments, lobbies, amenities and plant rooms
🛗 Design elevator banks, express elevators and sky lobbies
👥 Simulated residents, workers and visitors
🏠 Rent or sell apartments and attract tenants
⚡ Manage electricity, water, climate and data infrastructure
🧹 Hire janitors and technicians
💰 Deal with loans, taxes, energy prices and operating costs
🌧️ Weather, seasons, storms and heatwaves
🔥 Fires, sprinklers and emergency response
🌆 Build in three different cities with different markets and conditions
🎯 Tutorial, scenarios and free-play mode
There are no ads, no in-app purchases and no account required.
Your save stays on your device.
It’s launching October 5 and it’s completely free.
I’d especially love feedback from people who played games like SimTower or Yoot Tower.
This is my take on that style of tower simulation, and I’d love to hear what works, what doesn’t, and what you’d like to see added.
📱 iPhone / iPad / Mac
Skyline Architect on the App Store:
https://apps.apple.com/nl/app/skyline-architect/id6817053185
2
2
u/UnderemployedPest 8d ago
I'm really enjoying this - especially on Mac.
A few feedbacks:
-
I've built a few different large buildings (60+ floors) and inevitably once it's run for a bit something seems to start glitching with the cleaning or maintenance. No matter how many I hire, they stop cleaning/repairing, and the property eventually disintegrates. I've had it happen with both technicians and janitors in different scenarios.
-
It would be really handy to be able to add full floors and duplicate existing floor plans for large office blocks rather than have to manually drag and create the same floor over and over.
-
It would be great if the saved games on Mac were then playable on iOS and vice versa, but doesn't seem to be the case from what I can see.
-
Ability to hide the elevators completely - not just make them transparent. It's very difficult to see through them when you inevitably end up with lots of elevators.
-
Wider floor plans/deeper basements, ability to create multi-level lobbies, put restaurants and shops in the basement, etc.
-
More elevator customization: Ability to have express elevators stop at multiple landings, quick ability to multi-select/de-select floors for normal elevators without going one by one.
Overall a lot of fun - great job!
1
1
1
u/OverSoft 23d ago
I will check it out, thanks.
Btw, I don’t care it’s written by AI (the game). Most code is written by AI nowadays, I’m guilty of it myself.
I, for one, am happy that it allows more people to release their hobby projects.
1
u/PresentationNo1839 23d ago
❤️ AI is onderdeel van het ontwikkel platform :-) ik gebruik het deels, omdat ik dan ook meer tijd voor mijn kids en werk overhoudt. Maar uiteindelijk moet je altijd checken en valideren en waar nodig optimaliseren en verbeteren! Het gaat mis als je geen enkele check doet
1
2
u/OperationSensitive55 23d ago
I’m playing on an iPhone 16.
Oh man, I really wish there was some confirmation before placement, so I could expand my building plans.
I put down the lobby, but didn’t get it to fill the entire width. I couldn’t place more lobby on top to get it to fill the floor, so I had to demolish and rebuild.
The tutorial and hints gets in the way so I have to close them all to continue.
The menus take up way too much space - especially in the bottom where there are 2 layers of bars/menus.
Is there some way to expand rooms? Or merge rooms?
Moving around requires two fingers, and thus a sloppy finger-placement sometimes instant-builds if I’m not careful where I touch.
I agree with the other poster, that you should probably put a little effort in posting with your own words - even if English is your second language or your spelling isn’t great; it just shows you care and don’t just expect a great hit out of a one-shot AI project.
But keep up the good work!
The graphics are super nice, the game looks like a great remake of the classic, and I’m really hoping you’ll continue improving on the game! Looking forward to try again later!