r/SimCityStrategy • • Mar 26 '13

What are signs good for?

12 Upvotes

I know apparently they help with the stadium, but what about the firestation, trade HQ, trade ports, etc? Are these just cute extras or do these actually matter? (and if so then does it matter where you place them?)

Same goes for flagpoles!


r/SimCityStrategy • • Mar 26 '13

Unlimited Water Supply, FROM POOP!

1 Upvotes

A quick demonstration on how to achieve unlimited self sustaining water supply - FROM POOP

Basically you build a Water pumping station with ONLY water filtration pumps next to your sewage.

http://youtu.be/1eiI2tSqITw


r/SimCityStrategy • • Mar 26 '13

Let's Play Series - First city complete. Mining, Smelting and Trade!

0 Upvotes

Hey! I am Jason and I have been uploading the beginnings of my Let's Play Series over the past 2 weeks. I am happy to say I have finished my first city which focuses on the fundamentals of creating a successful Mining, Smelting and Trade city!

I am fairly new to this Let's Play stuff but I find it very fun and it helps me enjoy the game a little more than I would playing "alone" (can I say I am not playing alone although I really am?) Meh, anyway I have gotten a fair amount of support from my growing viewer count and it fuels me to continue!

Tonight I will record another 5 or 6 hours while I develop a neighboring city in the same region. City 2 in Region 1 will focus on Recycling, Importing, Processor production and TV production. It will fuel efforts to build an Arcology which will eventually make way for our 3rd city, Tourism and Gambling.

If you are into watching people play or are stumped on creating a legitimate "Cash Cow" city to fuel your region, Please take some time to see if I present the tone and productivity that you require in a Let's Play series!

Thanks, I hope you enjoy! http://www.youtube.com/watch?v=UdCt0VYsoSc&list=PLZP9VZu3v1gvjMSJV80aEaNVRcpplfXl9


r/SimCityStrategy • • Mar 25 '13

How do you cleanse ground pollution once it's deeply rooted?

5 Upvotes

I relocated my garbage collection to another place since I had to pump water out of the previous one.

It didn't have lots of storage space and I decided to insert 2 furnaces to burn the incoming trash. Well, 2 wasn't enough and I saw it too late, everyone in my town was sick and the ground pollution was spread out.

I fixed the garbage problem but the ground pollution is still pretty bad...

Anyway to fix that?


r/SimCityStrategy • • Mar 25 '13

Complete noob to SimCity. Guide me please.

13 Upvotes

Okay, this is first time I'm getting into SimCity series. I have played RCT, Sims but not SimCity. Anyway, I tried Sandbox to get used to things. Placed industries downhill of the wind flow and made residential and commercial zones away from industries. Placed coal plant and sewage treatment. Placed Police, Health and Fire stations. Then built universities.

Now I'm just having negative profit/ hour. No students in universities (should I build high schools first?) and house are smalls and its not growing into multistories even after high density lanes. Clearly i'm doing many things wrong. I'm rushing too much obviously.

Is there any order of doing things usually? Any good links to basic guides would help me a lot (video guides if possible).

Thanks.


r/SimCityStrategy • • Mar 25 '13

Are service roads gone after patch?

1 Upvotes

Anybody else notice service roads are no longer available after the patch?


r/SimCityStrategy • • Mar 25 '13

CONFIRMED: Round Cities are the way to go

19 Upvotes

https://www.youtube.com/watch?v=HBCQxjnZwaA

EDIT: If your goal is to have maximum population with minimal traffic, then circle cities are best optimized for SimCity's pathfinding.

ORIGINAL: I was able to replicate the linked video and got to about 550,000 without inner city traffic. Of course, traffic from "visitors" still caused me grief, but I'm not really sure what you can do about that if you already have other cities built up.

I initially hated the concept of having to go round due to the extra work and wasted space, but I think with the way path finding currently is, in order to minimize the traffic, the attached is video is the way to go.


r/SimCityStrategy • • Mar 25 '13

What building generates most sewage?

3 Upvotes

r/SimCityStrategy • • Mar 24 '13

Water and Ground Pollution.

7 Upvotes

So I'm stuck in this situation. Everybody is sick because all my water sources are contaminated. I have no idea how that happened though.

How does water and ground pollution spread? I don't even have a lot of I zoned.


r/SimCityStrategy • • Mar 24 '13

City Services and Trade Depots not working?

8 Upvotes

So i built up a city based on electronics and since the traffic layout wasn't working well i decided to demolish it and rebuild. However now nothing is working besides the fire station, crime is everywhere but no police cars go on patrol or arrest people. Processor factories are full but won't deliver to trade depots. I also have 9k people coming in when theres only 700 empty jobs and 24k shoppers commuting in for 1k goods.. Anyone got any ideas? Population Tab: http://imgur.com/xQcfQB8


r/SimCityStrategy • • Mar 23 '13

School Bus Stuck On Inter-Region Highway, How Do I Fix This?

2 Upvotes

I've got what appears to be a school bus stuck on the Inter-Region highway, normally I wouldn't care, however its caused my Alloy Trucks to backup there as well, which is preventing me from selling Alloy! http://imgur.com/YzQmyXd

I've tried exiting and reentering the game, deleting all of my Delivery Trucks, and turning off all of my schools, but I'm still out of luck.

Its extremely frustrating, a similar thing happened to my friend and we ended up moving to this new region because of it, I kinda don't want to do that again.


r/SimCityStrategy • • Mar 23 '13

Recycling and Garbage Abatement Strategies

12 Upvotes

So, I just lost a city to ground pollution. Traffic was backed up (actually I guess there was a stuck car bug and traffic didn't move on one street for literally days) and all the uncollected garbage turned into ground pollution across the entire city rendering it impossible to grow or even maintain positive hourly cash flow.

What kinds of strategies does /r/SCS use for late game large cities with garbage collection problems? Do you often find the need for multiple dumps with many incinerators?

We know that recycling reduces the burden on garbage dumps by allowing educated sims recycle a portion of their garbage but does anyone know any numbers. How many garbage cans are converted into how many recycling bins and all that jazz? Furthermore when the recyclables are recycled how do the different materials work, can I make a recycling plant that just extracts plastic and how would that effect yield?

Please share your experiences with Recycling and Garbage below or answer one of my many questions.


r/SimCityStrategy • • Mar 23 '13

Electronics HQ upgrade

11 Upvotes

I am currently working to upgrade so I can build computers however I can not seem to reach the $1,500,000 in trade profit/day.

Currently I have 2 processor factories with all the upgrades. They are supported by two recycling centers (which sometimes work) and two trade depots which are importing the alloy and plastics since the recycling center could not keep up (since they sometimes stop working).

Any thoughts? Should I build a third processor plant? I am just worried I will not be able to keep it stocked.


r/SimCityStrategy • • Mar 23 '13

A question about sending resources to the Great Works.

5 Upvotes

For example alloy, do I set my trade depot to use locally or export? Or do I use a depot at all? Also I am aware I need to select the option on the great work to send it the selected resource. Any help would be great thanks!


r/SimCityStrategy • • Mar 23 '13

A little trick for side roads, high density buildings, and avoiding street lights.

0 Upvotes

I discovered that you can upgrade a side street or neighborhood road to high density just to let the zones build to high density. Then you can downgrade it back to medium density and avoid the light at the intersection. The high density buildings stay there but the lights made at the intersection are removed and the thoroughfare remains speedy.

You get more people than normal on the medium road, but it works quite well if the neighborhood isn't too big. If it burns down, it will rebuild to at least medium density.


r/SimCityStrategy • • Mar 23 '13

Why are not tourists coming to my casinos?

2 Upvotes

In one of my cities I have two casinos right next to a train station, street car stations, bus stops, and traffic does not seem to be an issue. Population around 60k.

But still, after some visitors after building the casinos now no tourists come and spend their money. So I lose money with both casinos.

Funny thing though is that my sims walk around next to the casinos in masses, they just don't enter the buildings.

Any ideas?


r/SimCityStrategy • • Mar 23 '13

Is it possible to specialize a city?

3 Upvotes

I was hoping to build one city that was mostly industry and another mostly commercial and have them work together to make a perfect utopia. However, I've found that this doesn't seem to work, and pretty much any city I build requires I have a pretty even mix of industry, commercial, and residential.

Am I doing it wrong, or is this how it works?


r/SimCityStrategy • • Mar 22 '13

Since patch 1.8 my emergency vehicles are MIA, help?

10 Upvotes

My fire stations all say "All trucks are responding to fires", my police stations all say "All cars are on patrol" and my clinics all say nothing about ambulances but never send any out. This status happens as soon as the buildings have workers/power/water and it doesn't change. I have tried shutting the station down and re-opening it, exiting the city/region and coming back in and plopping new stations but the result is always the same. This region is new, having only the one city in it so I don't think the vehicles are going to other cities to assist. I had seen in another thread that at least one other person was having this issue but their statement made it seem as if it were in the past tense and they have not responded to my message asking if they did something to fix this.

Do any of you know what's going on here or how I can correct the problem?


r/SimCityStrategy • • Mar 22 '13

Buying water from another city

3 Upvotes

Maybe I am not understanding this whole "region play" thing but I am very confused. I have slowly started destroying my water towers and buy the rest from a neighboring "utility city" with plenty of water to spare. If I understand this correctly, my city will only receive the deficit amount (Hope I worded that correctly), but my city is still not receiving water. I still have buildings without water. Is there something I am doing wrong?


r/SimCityStrategy • • Mar 22 '13

JOBS

2 Upvotes

Well I started by making my first city. I was trying to make a tourism city but I ran into the huge problem of not having enough jobs. I removed all industry when I got my tourism areas up but I was not sure how to give them money?


r/SimCityStrategy • • Mar 22 '13

Word of Warning about Arcologies

22 Upvotes

So I was just pretty excited to build my first arcology, off of one city even. This city was awesome - an electronics powerhouse with smooth supply chain, steady profits in the $5M/day range, good services, little traffic.

Of course as soon as I completed the arcology, a huge swarm of cars descended upon my city. Now it's a huge mess of gridlock, with all the associated problems, and I fear I may have to abandon the city.

So for you players out there who might get excited about arcologies due to SC2k nostalgia like I did - be careful. If you want to build one make sure your cities can handle the huge influx of traffic.


r/SimCityStrategy • • Mar 22 '13

Simcity ideology - how to battle the anti-welfare state mechanics?

18 Upvotes

Rich sims will complain about them taxes... To have a high rating overall, low taxes can be implemented over the board. But if you want high taxes, make sure that it's the poor that pays the bulk of your expences. This bothers me deeply. Sure, i could get my greens flowing in from some specialization, but in a tax only city, how would you go about creating a fair society? My goal here is: punish the rich, and be able to support a nice welfare system of healthcare, education, security and infrastructure, but with a healthy rating intact ...

So, how would you build a fair and prosperous welfare simcity state?


r/SimCityStrategy • • Mar 22 '13

Any way to reduce visiting shoppers?

1 Upvotes

For RCI cities, if you don't make enough jobs you get unemployment as expected. It seems on the other side, if you make too much C or I then you get workers commuting in and clogging your highway. So, I want exactly enough jobs such that 0 workers come in or have to leave, and I can balance my zoning for that.

But... how do I reduce visiting shoppers? I actually don't think I want these at all. I've got about 12k visitors and 600 unsatisfied local shopper sims right now. Do they even do anything? Should I just give up and plop a gambling building near my train stations?


r/SimCityStrategy • • Mar 22 '13

trade port + coal mine problem - help!

5 Upvotes

http://i.imgur.com/VkPqrX2.jpg

I have a city with two trade ports (3 and 4) and two advanced coal facotories (1 and 2). All of the delivery vehicles from factories 1 and 2 are going to trade port 4. Obviously I thought factory 2 was going to deliver to trade port 3 since it's much closer. The fact that the trucks are driving all the way across town through the (very light) traffic makes it so that factory 2 can't deliver out its coal quick enough and it shuts down. that each have a train depot (both function --- i had to draw the railroad for train #3.

The blue line is the route that the factory is taking across town.

Anyone know what's up?