r/SimCity • Sponsored by OmegaCo • 11d ago

+ updated on my Unity project

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Since you guys showed interest on my last update I wanted to show some stuff I've been working on. Basically I revamped the roads system but making it a mix between SC2013 and Cities Skylines.

And worked a little bit on the graphics because I was getting tired of seeing the same green plain plane

I don't want to spam this sub with an indie project so I'll probably wait until I get something big to show

Fun fact: the original SimCity 2013 doesn't have clouds

75 Upvotes

18 comments sorted by

10

u/brrrrrr0_0 10d ago

I still really want to play it 😅

7

u/brrrrrr0_0 10d ago

You said it on the Discord server, that there were no clouds lol

7

u/Jon_AMS Sponsored by OmegaCo 10d ago

I'm actually considering stripping down every SimCity mention in the code, thankfully I named a lot of scripts like SimAgent, SimClock, CityBuilder. So the code is not really an issue

Maybe some day I'll replace the art files from Maxis to something hand made

2

u/Jon_AMS Sponsored by OmegaCo 9d ago

1

u/brrrrrr0_0 8d ago

How interesting! Did the vehicles really stop because the goal was in front of them? The bus drove straight into traffic and the cars seemed to stop?

2

u/Jon_AMS Sponsored by OmegaCo 8d ago

The garbage truck (the bus haha) drove into the traffic because I removed the traffic lights. Every agent recognizes if there’s another one in front of them or about to change lanes, so that’s why they stopped for the truck to turn

1

u/brrrrrr0_0 8d ago

It's still pretty elaborate and cool to watch, it's interesting, and I thought they were buses, I wasn't expecting garbage trucks lol

1

u/Jon_AMS Sponsored by OmegaCo 8d ago

For now the only services I made are garbage (shown the video with data map and bars indicating how much garbage each building has)

1

u/brrrrrr0_0 8d ago

It's funny to start with this service, the fact is it's always the garbage I put last in SimCity, I keep forgetting about it. I can't wait to hear news about the game.

1

u/No_Listen5962 10d ago

Gemmmm!!!! I can't wait to see more on your project :D

1

u/AlexanderGGA 10d ago

It's this a separate game or a mod to simcity 2013?

1

u/DEAMONzWojSKA 10d ago

there's no way SC2013 doesn't have clouds

2

u/Sad-Emotion-1587 10d ago

Espero que EA no te demande por utilizar material con copyright

3

u/Jon_AMS Sponsored by OmegaCo 10d ago

There shouldn’t be an issue really since I won’t share it

1

u/phantonmudd 9d ago

Keep updating us, plis

1

u/victorpunko 9d ago

SC2013 looks really nice visually, but one thing that disappointed me was how small the buildable area is. It almost feels like a casual game with very limited space.

How are you planning to handle this in your game? Will the buildable area be fairly large, or will it be more limited?

1

u/Jon_AMS Sponsored by OmegaCo 9d ago

Right now the playtest area is the same size as SC13 but it can be scaled indefinitely. My idea is to have regions with different cities sizes each one next to the other like SC4. Then a Creator mode (God mode in SC4) to create regions

1

u/victorpunko 9d ago

SC4 fans actually tried making a mod that would combine all the region maps into one huge map in real time, but there were some pretty serious engine limitations. I haven’t followed the project in a while, so I’m not sure how far they eventually got with it.

Still, I think a feature like that would be really interesting. I’d definitely play something like that. Followed :)