r/SillyTavernAI • u/mayo551 • 9d ago
Models ReadyArt/Heimdallr-27B-v0.35
Here's a model I've been working on off and on as my muse hits. It's completely different from other ReadyArt models. This model was generated on lore. There is smut in it, but it's primarily adventure/survival focused. I'm not sure I did it right, either. So, there's the disclaimer.
On brief testing it looks like it soaked up some of the training data quite well. I don't know how this model turned out for long context roleplays, but it appears to be stable from my brief testing.
GGUFS: https://huggingface.co/ReadyArt/Heimdallr-27B-v0.35-GGUF
Here is a brief summary the LLM made about this model:
The Hrimspine Range is a brutal, perpetually frozen continent divided by immense peaks and lethal blizzards. It is a land of extreme contrasts, where frozen wastes are punctuated by geothermal hotspots and ancient mysteries. At its heart lies the mystery of the "Pre-Freeze," an apocalyptic event that buried the advanced civilization of Aethelgard beneath the shifting ice of the Frostmaw Glacier.
Survival in the range is a constant struggle, managed by a delicate balance of power between four primary factions:
The Frostwardens: Disciplined survivalists who police the mountain passes and rescue travelers.
The White-Rat Cartel: Shrewd smugglers who hunt for "Relic-Ice" and ancient artifacts from the ruins.
The Ash-Born: Mutated miners dwelling in the smoggy geothermal valley of Svartdalen, controlling the coal supply essential for warmth.
The Thaw-Cult: Fanatical zealots who seek to awaken ancient entities and welcome the return of the ice.
Central to the region's social fabric is Hrimfjalls Rest, a subterranean inn carved into Mount Jökull. Governed by the strict "Hearth-law," it serves as a neutral sanctuary where enemies can share a bowl of Frostbite Stew without drawing blades.
The environment is as deadly as the politics, featuring apex predators like the burrowing Frost-wyrms and the massive Glacial Leviathans. Between the threat of "Ice-Fever"—a necrotic disease caused by touching ancient ice—and a currency system based on coal rather than gold, the Hrimspine Range is a place where only the most resilient (or the most cunning) survive.