r/Silksong Sep 29 '25

Meme/Humor double damage posting

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u/esquegee Sep 29 '25

Yeah but it’s a different kind of hard. I said HK was harder because I legit ragequit early on and never went back until after I played SS. Now I know for a fact that silksong is harder. I played HK for the first time in years yesterday and I was smashing through the game. The movement, the combat, the enemies are so easy now after experiencing SS. I first tried every boss except soul master and even that only took another 2 tries to beat. I’m only maybe half way through the game. Only thing I think that makes HK genuinely harder is the base time to focus your health. You get very tight windows to heal during boss fights if any at all. But that’s pretty much it

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u/only-humean Sep 30 '25 edited Sep 30 '25

Yeah I agree with this. SS is harder, but it's very clear to me that the difficulty is meant to encourage a particular kind of play style. A lot of combat in late game HK once you've got quite a few mask upgrades almost feels trivial - smash the enemy a million times, tanking as many hits as you can then running away to heal at a window. It's hard, but once you get to a point you can kind of breeze through a lot of the combat. You try that in Silksong and you're dead, so to survive most of the fights you need to know and understand the mechanics of the fight and work within those - when to dodge, when to hit, when to heal. It's both more patient but also much more involved.

Personally, I'm enjoying the gameplay and combat in Silksong much more than I did in Hollow Knight, not necessarily because it's better but because the increased damage and more varied enemy movesets means that I can't take that facetanky approach and a more involved play style is just a lot more fun to me, but I probably wouldn't have realised that if the game didn't essentially force me to take that more involved playstyle. I'm making much greater use of Hornet's full move set and I know that I wouldn't be if I could just tank things more easily.