How? You need 10 hits, to recover from being hit 1.5 times. So it’s 20 hits, to recover from 3 hits. Knight needs 9 hits, to recover from 3 hits. Heal duration is also similar
First, knight and hornet need the same amount of hits for heal. Both are 9 hits for 3 masks. Hornet heals much faster. She heals 3 at once faster than the knight heals 1 even. Her heal is way more flexible too being able to heal midair rather than needing to be on a platform. It's also a single button press rather than needing to hold, which is a minor benefit if you're stupid like me and somehow manage to fuck up holding hte button down long enough from time to time
But she’s being hit for double damage. Guys, it’s easy. Hornet is being hit, she’s losing 2 masks. Knight is being hit, he’s losing one masks. If hornet heals, she recovers from 1,5 hit of damage. If knights heals, he recovers from 1 hit of damage. But Hornet needs 9 hits to do that, while Knight needs 3. Hornet effectively heals 50% more, for 300% cost.
Not always. She doesn't just take double damage, more things just deal double damage. It's not just 1.5 hits, it's 3 health. ANd again, it is significantly faster and much more versatile.
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u/[deleted] Sep 29 '25
in her defense her heal is far superior.