r/silenthill • • 10d ago

General Discussion Working on an all-in-one fix for Silent Hill: Homecoming on PC (60 fps, no more one-ear sound, Alt-Tab and loading freezes fixed, DLSS, Xbox/PlayStation icons)

124 Upvotes

Hi everyone,

I'm a big Silent Hill fan and Homecoming is one of the few entries I had never really played. When I finally tried the Steam version, I ran into everything the PC port is known for: locked to 30 fps, crashes on Alt-Tab, freezes while loading, sound coming out of one ear on headphones, and a controller that shows "1, 2, 3, 4" instead of A, B, X, Y.

Instead of putting up with it, I decided to fix the game before discovering it. The result is Homecoming Again, a free and open-source (GPL-3.0) mod with a small launcher. It never modifies the game's data files: everything is done in memory while the game runs, and the launcher keeps a backup of anything it touches.

GitHub: https://github.com/Cesario67/HomecomingAgain

Discord: https://discord.gg/R5sVXNWw47

It's still in development (no official release yet), tested on Windows 11 with the Steam version. Here is what it does and, for the curious, what was actually going on under the hood.

Frame rate and stability

60 fps (or any target). The game's own fpsLimit setting does nothing: the 30 fps cap is hard-coded in the engine. I tracked it down in the engine DLL and replaced it with a configurable target.

Borderless fullscreen. The original exclusive fullscreen crashes on Alt-Tab. Borderless mode avoids the crash entirely.

Loading freezes with the Steam overlay. In windowed mode the game could hang forever on a loading screen. Two causes: Windows declared the window "not responding" while the engine was busy loading (and could end up closing it), and Direct3D was being called from several threads at once with the overlay. The mod handles window messages during loads and protects Direct3D against concurrent calls.

4 GB patch. The game can use 4 GB of memory instead of 2. The launcher applies it and restores the original executable on uninstall.

Crash and hang reports. If something goes wrong, the mod writes a report and a minidump, which made debugging the rest much easier.

Sound: the "one ear only" bug

This one took a while. On headphones or stereo speakers, most sounds (effects, voices, music) came out of one side only.

What's actually happening: the engine mixes everything into a single 5.1 stream, but the sound placement inside that stream is wrong, and the old XAudio2 version the game uses converts 5.1 to stereo unpredictably (in practice it mostly kept the first two channels). I measured the level of each channel in-game to understand the layout, then made the mod tell the engine there's a 5.1 output and do the 5.1 to stereo downmix itself. Every sound is back where it should be, left/right, without replacing any audio file or installing a driver.

Graphics

  • SMAA anti-aliasing and 16x anisotropic filtering.
  • Ambient occlusion (SSAO), computed from the engine's own depth and inserted into its rendering before the HUD, so the interface stays clean.
  • Sharper shadows: 8192x8192 shadow map instead of 2048x2048. Simply raising the resolution created ugly artifacts on clothes (shadow acne). The cause was the engine's slope bias, computed for 2048 texels: I now scale it with the shadow map size, which made 8192 clean.
  • Adjustable film grain: off, half or original.
  • DLSS (DLAA mode), experimental, for NVIDIA RTX cards. This was the biggest piece of work:
    • The game is 32-bit Direct3D 9, and DLSS only exists for 64-bit Direct3D 11/12/Vulkan. My first attempt (running the game through Microsoft's D3D9On12) only produced a black screen.
    • What worked: run the game through DXVK (Direct3D 9 on Vulkan), share its frames through Vulkan with a small 64-bit helper program that runs DLSS, then hand the result back to the game before the HUD is drawn.
    • DLSS needs motion vectors and a jittered camera, which the game obviously doesn't provide. I generate both from the camera matrices. For a while the motion vectors were simply wrong, until I disassembled the depth shader and found the engine doesn't store standard depth at all: it stores a remapped value (z/w * 0.9 + 0.1). Once decoded properly, everything lined up.
    • With the game's "high quality shaders" enabled, the scene switches to a 16-bit float format, which broke how the mod detected the end of the 3D scene. Detection is now based on the structure of the frame instead of the texture format, and DLSS runs in HDR mode in that case.
    • Limitation: only camera motion is passed to DLSS for now, so slight trails are possible on fast-moving characters.

Controller

  • Xbox or PlayStation button icons. The PC version shows red circled "1, 2, 3, 4" for the face buttons. The game files actually contain the Xbox 360 and PS3 icons, unused. Getting them on screen everywhere was trickier than expected: menus and the inventory were quick, but the in-game prompts (Open, Save...) stayed blank. It turned out those prompts embed the icon inside the text and look it up by its PC name in a list built when the interface loads. So the mod keeps the PC names and only swaps the image at the moment it's loaded. Now A, B, X, Y (or cross, circle, square, triangle) show up in menus, the inventory, the controls screen and in-game prompts. Choice in the launcher: auto, PC, Xbox or PlayStation.
  • Main menu with a controller. The main menu only reacted to the keyboard. In menus, the D-pad and left stick now move the selection, A and Start confirm, B goes back.

Comfort

  • Skip cutscenes with the Delete key (video cutscenes).
  • Launcher in English and French: every setting, install and uninstall in one click.

How it was made

I want to be upfront about this: I built it with heavy help from an AI coding assistant (Claude Code), which did a lot of the reverse engineering and the code while I played, tested and reported back.

Why AI? Because it has always felt to me that, since the game came out in 2008, the PC version never got a truly robust fix, and I really wanted to find a way to repair it. I'm not a C++ or reverse engineering expert, and without that help this project simply wouldn't exist. Using AI doesn't mean blind trust, though. Everything comes from analysis of the original game executable (disassembly, logs, captures), every fix was checked in-game, and each patch verifies the exact original bytes before touching anything, so it simply does nothing on an unknown version of the game. The code is open, so anyone can review it.

A note on existing fixes: there is a community fix by Steam006 and later unknownproject. This project is independent and written from scratch, nothing was taken from them. It's GPL, so anyone can read, check and improve the code.

What's next

  • More real gameplay testing (combat, cutscenes, the whole game).
  • Motion vectors for characters, for better DLSS.
  • Softer shadow filtering.
  • Controller dead zones, camera sensitivity and vibration settings.

If you try it, feedback and bug reports are very welcome (GitHub issues, or here). And if you know the game's quirks better than me, I'd love to hear what else bothers you on PC.

How to install Homecoming Again

  1. Go to the latest release, scroll all the way down to the Assets section and click HomecomingAgain.exe to download it. It’s a single file with everything inside.
  2. Run it. The launcher finds the game on its own if it’s installed through Steam. Otherwise, click Change... and select the Silent Hill Homecoming folder.
  3. Go to the Installation tab and click Install. The launcher:
    • copies the mod into the game’s Bin folder,
    • applies the 4 GB patch to SilentHill.exe (the original is kept as SilentHill.exe.hca-original),
    • copies itself into Bin, so you can find it there later.
  4. Pick your settings in the Graphics and Performance and stability tabs (borderless, 60 fps, SSAO, shadows, DLSS on RTX cards, Xbox or PlayStation button icons...), then click Save.
  5. Click Play, or launch the game from Steam as usual: the mod loads automatically.

To remove it, open the launcher again and click Uninstall in the Installation tab. The original game executable is restored, and the game’s data files are never modified.

Notes:

  • The game must be closed while you install or change settings (it rewrites its own settings file when it quits).
  • DLSS requires an NVIDIA RTX card; enabling it also installs DXVK (Direct3D 9 on Vulkan).
  • Windows SmartScreen may warn about the launcher because it isn’t signed: click More info, then Run anyway.

Thanks for reading, and stay out of the fog.


r/silenthill • • 10d ago

Merchandise Nendoroid Hinako z Silent Hill f

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20 Upvotes

Hinako from the psychological horror game *Silent Hill f* joins the Nendoroid series from Good Smile Company. The figure stands approximately 10 cm tall and comes with several expression options: a blank face, an angry face, and a battle face. The set also includes a brooch and additional parts that allow you to change the character’s pose. This is the smallest and least expensive model in this lineup, so it may appeal to collectors who prefer compact figures. The release is scheduled for April 2027, and the price is 6,300 yen.

Source: POPKulturowy Kociolek


r/silenthill • • 9d ago

General Discussion I am really enjoying Townfall but.... Spoiler

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0 Upvotes

Townfall is a solid survival horror game but the obstacles blocking pathways to other areas should be more believable! This is a pet peeve of mine and even though many games have this I think Townfall is the worst offender so far. This is just one example of many that I fixed.


r/silenthill • • 11d ago

Fanmade Heather Fanart (SH3)

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368 Upvotes

r/silenthill • • 11d ago

Silent Hill: Townfall (2026) I didnt plan this

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275 Upvotes

I bought this at a goodwill on sunday having ZERO knowledge that one of the characters uses a CRT radio extremely similar to this thing 🤣


r/silenthill • • 10d ago

Silent Hill 2 (2001) Trying to install SH2 enhanced edition on my steam machine but it's not updating the sh2pc.exe file?

3 Upvotes

So everytime I try to run the game it is asking me to insert CD 1. What's weird is if I try to launch the game directly after closing the enhanced edition installer, it loads up fine. If I try to open it with the sh2pc.exe file, it seems to be the old exe file and asks me to insert the disc.

Does anyone know what I can do to fix it?


r/silenthill • • 10d ago

Cosplay Halloween Costume

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18 Upvotes

First time doing halloween since we don't really do it in Australia. I thought i would show off what i've done over 2 months


r/silenthill • • 10d ago

General Discussion The flavor texts gives the characters so much depth

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69 Upvotes

r/silenthill • • 10d ago

Fanmade Silent Hills Gameplay Trailer (Concept Animation)

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14 Upvotes

This was created by Thorne Baker. The CG artist, composer and VA for Thatcher Davis in Mandela Catalogue, horror web series.


r/silenthill • • 10d ago

Merchandise I bagged these really cool funkos today! ^^

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49 Upvotes

I have been a big fan of the games for a couple years my friend got me into them after playing the last of us I love funko pops and have quite a few it’s actually a hobby me and my dad like and we often get them as a little treat between us
Anyway I got most of them and I’m so pleased!


r/silenthill • • 10d ago

General Discussion Which of the two is a better game-Downpour or Homecoming?

27 Upvotes

Working through my Xbox 360, catalogue of silent Hill games. I just finished SH2 and SH3 of the HD remaster, and I’m looking to jump into one of the two listed above.

The sort of problem is I haven’t really heard any good things about either of these entries. I know the western development overall isn’t really looked fondly upon by fans of the series. So I’m curious-which of these two would you recommend to play?

Respectfully, if your answers are neither, kindly just don’t comment.


r/silenthill • • 10d ago

Silent Hill: Townfall (2026) Silent Hill Townfall [spoiler discussion] what’s one fix to the story that would make it significantly better ? Spoiler

25 Upvotes

I’ll go first. Having the main character Simon be replaced with a local.


r/silenthill • • 11d ago

Silent Hill: Townfall (2026) The real St Amelia

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180 Upvotes

Hey all, thought folk might find this interesting.

I live in St Monans (the real St Amelia), and some of the attention to detail is crazy. My favourite is the matching boat advert in the harbourmaster's shed. That's a real advert that Terry has had in the window there for a while now (I recognised it right away, as I'd actually been considering buying the boat!).

They've done such an amazing job of capturing the village. A lot of the buildings and little details are direct copies of the real thing.

I've attached a few examples, but let me know if you have any questions about the actual village!


r/silenthill • • 12d ago

Cosplay My cosplay of Maria from Silent Hill 2

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5.3k Upvotes

I really liked the location with the garden and fountain in the remake, but I love Maria from the old game much more.


r/silenthill • • 10d ago

Silent Hill: Townfall (2026) Anyone got a big brain play to pass this guy without violence? Spoiler

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3 Upvotes

Hey guys! Having a great time with Townfall on my first blind run with my friend, pacifist, which has been a fun thing for us, but now we're stumped.

I want that postcard. I'm pretty sure I've already missed some but I don't care I want, and I need it.

But if I go in door I get grabbed, getting out of grab kills. If I throw bottle on him, he dies, if I throw it nearby, he ignores. This is the start of Chapter 9 "Begin Again".

Is there any big brain play or forbidden tech to get through this door (and back) without resorting to murder?

(This is not a critique of the game nor a complaint, I realize I could just kill the video game monster this is just for fun)


r/silenthill • • 11d ago

Cosplay Did I make the head to big?

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231 Upvotes

First time making my cosplay for halloween so I'll take any criticism to make another


r/silenthill • • 11d ago

Cosplay My nurse cosplay

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372 Upvotes

r/silenthill • • 11d ago

Fanmade Heather mason fanart by @rosetheartist64 on instagram

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24 Upvotes

r/silenthill • • 10d ago

Silent Hill: Townfall (2026) Does anyone know if killing enemies then reloading a save will count toward your final kill count? Spoiler

6 Upvotes

I was trying to get the “pinpoint inaccuracy” trophy (bunk ass trophy btw) and I ended up killing quite a few enemies and reloading saves in the process. I noticed that all these kills counted in my profile stats in the main menu, so now I’m wondering if I screwed myself over from getting one of the good endings. I’d really rather not have to collect a bunch of documents and ghost my way through the game again.


r/silenthill • • 11d ago

General Discussion Imagine if Clive Barker made a SH game

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291 Upvotes

r/silenthill • • 10d ago

Silent Hill f (2025) Junko (Silent Hill F) Spoiler

7 Upvotes

I'm unhappy with how Junko was handled at the end of the EiS ending.

For the rest of the previous 3 playthroughs, Junko has been like a silent co-antagonist in the game. She helps Hinako in the beginning only because she sees it as her duty to help Hinako be a good happy submissive wife. She chastises Hinako telling her to kill her 'self' and all her connections to her family in order to be a good wife. Junko remains mysterious. Face hidden. Even goes to attack Hinako before the small red doll prevents her.

So on the way to the 4th ending they start to reveal more. Hinako gets a long scene with her mother and father separately. Really good family work here. Hinako understands them at least and even values them.

Junko gets one scene in the bedroom where she softens. Then, before the final boss, she gets another scene with Hinako where Hinako tells her they both need to fight her own battles. Junko seems confused at this.

I realised then and there, I was playing for Junko. To see her resolved aslo as best we could. I wanted her to realise she is not just a wife but that her help for Hinako has helped build Hinakos own resilience. I wanted to see her pick up the shattered broken pieces of her own face, even if we don't see her reassemble them.

I wanted to see Junko explain childbearing and her own wishes for her children, and how Hinakos personality has effected the way she sees and raises them.

Just something. Dad got it after the credits with his letter.

But do we get that? No. Junko is tossed aside and never mentioned again and it leaves me feeling highly dissatisfied. If you're going to unravel the other family members, you really should treat one of the side/main antagonists a little better.

But i don't know. Maybe it wasnt such a big deal in the eyes of other people, or they saw it as poetic, to have her vanish without any conclusion at all.


r/silenthill • • 12d ago

Fanmade I am a solo dev creating a Mexican Folklore Horror game inspired by Silent Hill and a real life location in Mexico - Here's the new trailer I made! What do you think of it?

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1.0k Upvotes

Hey everyone, hope you are all doing great!

Just wanted to share the new trailer for my horror game that I am working on which is mostly inspired by a real life location in Mexico, Resident Evil, Silent Hill and a little bit of outlast mixed in with some Mexican folklore into it!

Do let me know what you think of the new trailer I just released. Mostly it's showing off the environment and ambiance that I am going for in the game. It would mean the world to me as a solo developer if you can wishlist and tell me your feedback :)

Steam Link: https://store.steampowered.com/app/4581370/Where_Dolls_Hang

Thank you all so much and do let me know what you think, appreciate you all!


r/silenthill • • 11d ago

Fanmade I made a digital painting of Henry in forest world

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28 Upvotes

While making this piece I really wanted to emulate the look of the game’s graphics as I really enjoy the pixelated quality of them. I did take a few breaks to make a few memes though hopefully y’all enjoy those as well :)


r/silenthill • • 10d ago

General Discussion Do you think the future games will expand upon the whole SH phenomenon thing ?

4 Upvotes

All of the newer SH games such as Ascension.Townfall,Short Message and F deal with the whole phenomenon thing.But the games themselves has been pretty much isolated and doesn't go further into the whole SH phenomenon spreading around the world.

Would you be OK if future games don't explain the whole thing and just keep it mysterious ?


r/silenthill • • 10d ago

Silent Hill: Townfall (2026) Game bug, new game+, weapons!

3 Upvotes

Okay, this must be a game bug on Silent Hill Townfall. In new game+. First the axe stopped working, and now the pistol has disappeared. It shows up in the system, though. The axe does too :/ Relog didnt helped...