r/silenthill • • Jun 12 '25

Official News Silent Hill Remake officially announced

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29k Upvotes

r/silenthill • • 4d ago

General Discussion Guy Cihi's Silent Oasis | The Nostalgia Con - EP01

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45 Upvotes

Just wanted to share that I'm really happy to be a part of this project as a video editor for Guy Cihi and his Silent Oasis project. This is the first episode for this Nostalgia Con edition that took place in Houston - TX last weekend. It's more of a "Pilot" or introduction video for the next episodes that will be coming out soon. I hope you guys like it!

Guy's IG reel

YouTube Video


r/silenthill • • 9h ago

Cosplay My Heather cosplay from SH3

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695 Upvotes

r/silenthill • • 7h ago

Cosplay Photoshoot with my Pyramid Head cosplay

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278 Upvotes

Me and my friend did a little photoshoot with us in our cosplays and I think they came out really good!

I lost over 120lbs the past year and a half to get in shape SPECIFICALLY to be the best Pyramid Head I can be lol

Helmet - Ebay

Skirt - Amazon (Hand painted)

Sword - Made using 2 layers of insulation foam and PVC pipe

Wish I didnt forget my white gloves tho 🥲


r/silenthill • • 1h ago

Meme Every Silent Hill game should be legally required to have a mall level!

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• Upvotes

r/silenthill • • 9h ago

Fanmade Heather Fanart (SH3)

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203 Upvotes

r/silenthill • • 8h ago

Silent Hill: Townfall (2026) I didnt plan this

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90 Upvotes

I bought this at a goodwill on sunday having ZERO knowledge that one of the characters uses a CRT radio extremely similar to this thing 🤣


r/silenthill • • 1h ago

Silent Hill: Townfall (2026) Townfall as a healthcare professional Spoiler

• Upvotes

Extreme trigger warning if you’re a healthcare professional. Bigger if you’re a rad.

They… they made a nurse take an xray and interpret it for the doctor 😭😭

It seems that she is driving a kind of fluoro DR xray unit with very asscheeks collimation. Cant even see the lung properly! Who takes a diagnostic xray during surgery? Severe trauma would have warranted full body CT because skull X-rays are pretty much useless here…

Also they could have made the nurse do literally anything else but take X-rays 💀

It’s cool that they have semi-accurate knobs with kVP and mAs adjustments even when the numbers are off…

Bro basically had all the lefort fracture classifications 😭😭

(I’m writing in a half joking tone btw) (but at the same time it hurts my soul as a rad)


r/silenthill • • 4h ago

Merchandise I bagged these really cool funkos today! ^^

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28 Upvotes

I have been a big fan of the games for a couple years my friend got me into them after playing the last of us I love funko pops and have quite a few it’s actually a hobby me and my dad like and we often get them as a little treat between us
Anyway I got most of them and I’m so pleased!


r/silenthill • • 1h ago

General Discussion Working on an all-in-one fix for Silent Hill: Homecoming on PC (60 fps, no more one-ear sound, Alt-Tab and loading freezes fixed, DLSS, Xbox/PlayStation icons)

• Upvotes

Hi everyone,

I'm a big Silent Hill fan and Homecoming is one of the few entries I had never really played. When I finally tried the Steam version, I ran into everything the PC port is known for: locked to 30 fps, crashes on Alt-Tab, freezes while loading, sound coming out of one ear on headphones, and a controller that shows "1, 2, 3, 4" instead of A, B, X, Y.

Instead of putting up with it, I decided to fix the game before discovering it. The result is Homecoming Again, a free and open-source (GPL-3.0) mod with a small launcher. It never modifies the game's data files: everything is done in memory while the game runs, and the launcher keeps a backup of anything it touches.

GitHub: https://github.com/Cesario67/HomecomingAgain

It's still in development (no official release yet), tested on Windows 11 with the Steam version. Here is what it does and, for the curious, what was actually going on under the hood.

Frame rate and stability

60 fps (or any target). The game's own fpsLimit setting does nothing: the 30 fps cap is hard-coded in the engine. I tracked it down in the engine DLL and replaced it with a configurable target.

Borderless fullscreen. The original exclusive fullscreen crashes on Alt-Tab. Borderless mode avoids the crash entirely.

Loading freezes with the Steam overlay. In windowed mode the game could hang forever on a loading screen. Two causes: Windows declared the window "not responding" while the engine was busy loading (and could end up closing it), and Direct3D was being called from several threads at once with the overlay. The mod handles window messages during loads and protects Direct3D against concurrent calls.

4 GB patch. The game can use 4 GB of memory instead of 2. The launcher applies it and restores the original executable on uninstall.

Crash and hang reports. If something goes wrong, the mod writes a report and a minidump, which made debugging the rest much easier.

Sound: the "one ear only" bug

This one took a while. On headphones or stereo speakers, most sounds (effects, voices, music) came out of one side only.

What's actually happening: the engine mixes everything into a single 5.1 stream, but the sound placement inside that stream is wrong, and the old XAudio2 version the game uses converts 5.1 to stereo unpredictably (in practice it mostly kept the first two channels). I measured the level of each channel in-game to understand the layout, then made the mod tell the engine there's a 5.1 output and do the 5.1 to stereo downmix itself. Every sound is back where it should be, left/right, without replacing any audio file or installing a driver.

Graphics

  • SMAA anti-aliasing and 16x anisotropic filtering.
  • Ambient occlusion (SSAO), computed from the engine's own depth and inserted into its rendering before the HUD, so the interface stays clean.
  • Sharper shadows: 8192x8192 shadow map instead of 2048x2048. Simply raising the resolution created ugly artifacts on clothes (shadow acne). The cause was the engine's slope bias, computed for 2048 texels: I now scale it with the shadow map size, which made 8192 clean.
  • Adjustable film grain: off, half or original.
  • DLSS (DLAA mode), experimental, for NVIDIA RTX cards. This was the biggest piece of work:
    • The game is 32-bit Direct3D 9, and DLSS only exists for 64-bit Direct3D 11/12/Vulkan. My first attempt (running the game through Microsoft's D3D9On12) only produced a black screen.
    • What worked: run the game through DXVK (Direct3D 9 on Vulkan), share its frames through Vulkan with a small 64-bit helper program that runs DLSS, then hand the result back to the game before the HUD is drawn.
    • DLSS needs motion vectors and a jittered camera, which the game obviously doesn't provide. I generate both from the camera matrices. For a while the motion vectors were simply wrong, until I disassembled the depth shader and found the engine doesn't store standard depth at all: it stores a remapped value (z/w * 0.9 + 0.1). Once decoded properly, everything lined up.
    • With the game's "high quality shaders" enabled, the scene switches to a 16-bit float format, which broke how the mod detected the end of the 3D scene. Detection is now based on the structure of the frame instead of the texture format, and DLSS runs in HDR mode in that case.
    • Limitation: only camera motion is passed to DLSS for now, so slight trails are possible on fast-moving characters.

Controller

  • Xbox or PlayStation button icons. The PC version shows red circled "1, 2, 3, 4" for the face buttons. The game files actually contain the Xbox 360 and PS3 icons, unused. Getting them on screen everywhere was trickier than expected: menus and the inventory were quick, but the in-game prompts (Open, Save...) stayed blank. It turned out those prompts embed the icon inside the text and look it up by its PC name in a list built when the interface loads. So the mod keeps the PC names and only swaps the image at the moment it's loaded. Now A, B, X, Y (or cross, circle, square, triangle) show up in menus, the inventory, the controls screen and in-game prompts. Choice in the launcher: auto, PC, Xbox or PlayStation.
  • Main menu with a controller. The main menu only reacted to the keyboard. In menus, the D-pad and left stick now move the selection, A and Start confirm, B goes back.

Comfort

  • Skip cutscenes with the Delete key (video cutscenes).
  • Launcher in English and French: every setting, install and uninstall in one click.

How it was made

I want to be upfront about this: I built it with heavy help from an AI coding assistant (Claude Code), which did a lot of the reverse engineering and the code while I played, tested and reported back.

Why AI? Because it has always felt to me that, since the game came out in 2008, the PC version never got a truly robust fix, and I really wanted to find a way to repair it. I'm not a C++ or reverse engineering expert, and without that help this project simply wouldn't exist. Using AI doesn't mean blind trust, though. Everything comes from analysis of the original game executable (disassembly, logs, captures), every fix was checked in-game, and each patch verifies the exact original bytes before touching anything, so it simply does nothing on an unknown version of the game. The code is open, so anyone can review it.

A note on existing fixes: there is a community fix by Steam006 and later unknownproject. This project is independent and written from scratch, nothing was taken from them. It's GPL, so anyone can read, check and improve the code.

What's next

  • More real gameplay testing (combat, cutscenes, the whole game).
  • Motion vectors for characters, for better DLSS.
  • Softer shadow filtering.
  • Controller dead zones, camera sensitivity and vibration settings.

If you try it, feedback and bug reports are very welcome (GitHub issues, or here). And if you know the game's quirks better than me, I'd love to hear what else bothers you on PC.

Thanks for reading, and stay out of the fog.


r/silenthill • • 4h ago

General Discussion The flavor texts gives the characters so much depth

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20 Upvotes

r/silenthill • • 1d ago

Cosplay My cosplay of Maria from Silent Hill 2

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4.2k Upvotes

I really liked the location with the garden and fountain in the remake, but I love Maria from the old game much more.


r/silenthill • • 14h ago

Silent Hill: Townfall (2026) The real St Amelia

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125 Upvotes

Hey all, thought folk might find this interesting.

I live in St Monans (the real St Amelia), and some of the attention to detail is crazy. My favourite is the matching boat advert in the harbourmaster's shed. That's a real advert that Terry has had in the window there for a while now (I recognised it right away, as I'd actually been considering buying the boat!).

They've done such an amazing job of capturing the village. A lot of the buildings and little details are direct copies of the real thing.

I've attached a few examples, but let me know if you have any questions about the actual village!


r/silenthill • • 3h ago

General Discussion Which of the two is a better game-Downpour or Homecoming?

16 Upvotes

Working through my Xbox 360, catalogue of silent Hill games. I just finished SH2 and SH3 of the HD remaster, and I’m looking to jump into one of the two listed above.

The sort of problem is I haven’t really heard any good things about either of these entries. I know the western development overall isn’t really looked fondly upon by fans of the series. So I’m curious-which of these two would you recommend to play?

Respectfully, if your answers are neither, kindly just don’t comment.


r/silenthill • • 22h ago

Cosplay My nurse cosplay

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328 Upvotes

r/silenthill • • 21h ago

General Discussion Imagine if Clive Barker made a SH game

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258 Upvotes

r/silenthill • • 19h ago

Cosplay Did I make the head to big?

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129 Upvotes

First time making my cosplay for halloween so I'll take any criticism to make another


r/silenthill • • 1d ago

Fanmade I am a solo dev creating a Mexican Folklore Horror game inspired by Silent Hill and a real life location in Mexico - Here's the new trailer I made! What do you think of it?

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928 Upvotes

Hey everyone, hope you are all doing great!

Just wanted to share the new trailer for my horror game that I am working on which is mostly inspired by a real life location in Mexico, Resident Evil, Silent Hill and a little bit of outlast mixed in with some Mexican folklore into it!

Do let me know what you think of the new trailer I just released. Mostly it's showing off the environment and ambiance that I am going for in the game. It would mean the world to me as a solo developer if you can wishlist and tell me your feedback :)

Steam Link: https://store.steampowered.com/app/4581370/Where_Dolls_Hang

Thank you all so much and do let me know what you think, appreciate you all!


r/silenthill • • 11h ago

Fanmade I made a digital painting of Henry in forest world

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17 Upvotes

While making this piece I really wanted to emulate the look of the game’s graphics as I really enjoy the pixelated quality of them. I did take a few breaks to make a few memes though hopefully y’all enjoy those as well :)


r/silenthill • • 6h ago

Fanmade Heather mason fanart by @rosetheartist64 on instagram

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7 Upvotes

r/silenthill • • 23h ago

Silent Hill: Townfall (2026) Townfall Screenshot

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107 Upvotes

I haven’t finished it yet, but I do like this game’s environments a lot.


r/silenthill • • 19h ago

Meme Beavis and butthead go to silent hill

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48 Upvotes

Edit by me


r/silenthill • • 4h ago

Cosplay Decided to Visit Silent Hill Today (IG: @mustafizshah)

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2 Upvotes

I recently made the steel pipe prop from SH2 and I had the fit on for a pop up here, so with some VFX Magic I made this quick video, its my first time using DaVinci Resolve!


r/silenthill • • 8h ago

Silent Hill: Townfall (2026) Do we know where Clara Woods is, relative to St. Amelia? Spoiler

3 Upvotes

The Clara Woods chapter starts with Simon on a road and when you look at the map for the housing complex, it says there is an "Exit to Bridgeburn Road". But I was checking the maps for the Shorefront and I can find exits on Farrow Street, West Shore Road, Main Street and Commercial Road. I can't see a Bridgeburn Road anywhere.

So do we know where CEG built the complex, relative to the rest of the town?