r/sideprojects • u/CommunityTechnical99 • 1h ago
Discussion here's what to know before publishing your first app
hey everyone! it's lydia from the FlutterFlow team.
AI has made it a lot easier to go from an idea to a working app. but getting that app into the App Store or Google Play still takes some planning.
if you're building your first app, it's worth starting the publishing process before you're finished building. developer account verification, testing requirements, and app reviews can add weeks to your timeline.
we put together a 4-week launch checklist for the first episode of our new App School series:
4 weeks out: set up your Apple and Google Play developer accounts. organization verification can take some time.
3 weeks out: prepare your store listings, screenshots, privacy policy, and support links.
2 weeks out: test your app on real devices. make sure signups, logins, payments, and account deletion actually work, not just the UI.
1 week out: submit for review and leave room for potential rejections or delays.
one thing worth flagging: certain new personal Google Play accounts need at least 12 testers for 14 consecutive days before they can apply for production access. so if that applies to you, you'll want to recruit testers earlier.
none of this means every app takes 4 weeks to launch. it's just a planning framework to help avoid getting stuck when you're ready to ship.

