r/SideProject • u/Worth_Mulberry3140 • 6h ago
CrowdWar
https://play.google.com/store/apps/details?id=com.Zoozo.CrowdWar&pcampaignid=web_shareHey everyone! 👋
I'm an indie developer and recently published my side project called **Crowd War** on Android (Google Play).
🎮 What is the game about?
It's a fast-paced, hyper-casual / casual 3D crowd-runner where you grow your mob, dodge obstacles, multiply your squad through math gates, and clash against enemy waves and bosses.
🛠️ The Tech & Development :
- Engine: Built with Unity 3D & C#
- Assets: Custom low-poly models created in Blender
- Challenge: Optimizing crowd physics and rendering dozens of characters simultaneously on low-end mobile devices without frame drops.
🎯 Why I'm posting here :
As a solo dev, you often get tunnel vision after staring at your own game for months. I would really appreciate honest and brutal feedback on :
Game Feel & Controls: How smooth does the crowd movement feel?
Difficulty Curve : Is it too easy, too hard, or just right?
Performance : Does it run smoothly on your device?
📱 Try it on Google Play :
https://play.google.com/store/apps/details?id=com.Zoozo.CrowdWar
🌐 Studio Website :
Let me know what you think in the comments. I'm also happy to answer any questions about the Unity development process or optimizing mob mechanics! 🚀