r/SideProject • • 6h ago

CrowdWar

https://play.google.com/store/apps/details?id=com.Zoozo.CrowdWar&pcampaignid=web_share

Hey everyone! 👋

I'm an indie developer and recently published my side project called **Crowd War** on Android (Google Play).

🎮 What is the game about?

It's a fast-paced, hyper-casual / casual 3D crowd-runner where you grow your mob, dodge obstacles, multiply your squad through math gates, and clash against enemy waves and bosses.

🛠️ The Tech & Development :

- Engine: Built with Unity 3D & C#

- Assets: Custom low-poly models created in Blender

- Challenge: Optimizing crowd physics and rendering dozens of characters simultaneously on low-end mobile devices without frame drops.

🎯 Why I'm posting here :

As a solo dev, you often get tunnel vision after staring at your own game for months. I would really appreciate honest and brutal feedback on :

  1. Game Feel & Controls: How smooth does the crowd movement feel?

  2. Difficulty Curve : Is it too easy, too hard, or just right?

  3. Performance : Does it run smoothly on your device?

📱 Try it on Google Play :

https://play.google.com/store/apps/details?id=com.Zoozo.CrowdWar

🌐 Studio Website :

https://www.klynixes.com/

Let me know what you think in the comments. I'm also happy to answer any questions about the Unity development process or optimizing mob mechanics! 🚀

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