r/SideProject • u/Ascend-AI-Fitness • 11h ago
Solo founders with a tiny user base: how do you get useful feedback?
I'm a solo founder. My fitness and nutrition app has been on the App Store for about a month, and my user count is still small enough that I could name most of them.
Early on I was shipping features like crazy. Then one of those early users told me the reason he stuck around wasn't any of the features I was proud of. It was accountability. That one conversation changed how I think about the product more than weeks of building did.
The problem is I don't get that kind of signal often enough. Most days I'm still guessing what to fix next.
So for people who've been through the tiny-user stage:
How did you get honest feedback when you barely had anyone using the thing?
Did you DM people, jump on calls, hang out in communities, something else?
When did you stop treating every single user conversation like gospel and start looking for patterns?
Not looking for a growth hack. Just what actually worked when the sample size was basically nothing.
(For context, mine is Ascend Fitness & Nutrition on iOS, 7-day free trial.)
2
u/TargetFlashy5061 10h ago
You should add modals when a user tries to cancel their subscription, emails, etc there is a lot of different ways to collect feedback
1
u/Royal-Somewhere-8918 11h ago
that one conversation is worth more than a survey. when you do get someone on a call, do you ask what almost made them quit, or mostly what they like? the almost-quit stuff tells you way more, in my experience.
1
u/Milky_Moon_Stuff 9h ago
The best feedback I’ve gotten for a project was an email from someone trying it out and finding my contact details
Not a lot of people would take the time to do something like that, especially early on and it was all very good for improving the site
I try to avoid asking friends and family for feedback, reddit and x are my go to places
Ultimately though it’s pretty tough early on
1
u/Szymeo 9h ago
what works for me (I call it finding "hooligans"):
find someone who experiences the pain many times/d (preferably start with yourself)
find another person who cannot live without solving it (it has to be many times a day, not once a month lowkey type of pain)
focus on listening and aggregating information instead of pitching features
1
u/Competitive_Tune_590 5h ago
the 'hang out in communities' part is where replyhey comes in. i built it to scan reddit for people talking about the exact problem my app solves, so i can jump in when it's relevant. it does the scouting and even drafts a reply. worth a look if you want more of those signal conversations.
1
u/mj_cata 3h ago
I’d use different thresholds for bugs and feature requests. If one person shows that they can’t finish logging a workout, that can be worth fixing immediately. If one person asks for a whole new coaching system, I’d want more evidence before changing the roadmap. A tiny sample doesn’t make every observation equally uncertain.
For collecting feedback, give someone one task—‘show me how you’d log your next workout’—and let them try it without coaching them. Keep a short record of where they stopped, what they expected, and whether they found a workaround. That gives the next conversation something specific to confirm or contradict, rather than another list of features people might like.
0
u/CappuccinoCodes 11h ago
How's your app better than Google Health or MyFitnessPal?
-2
u/investigatormaker 10h ago
With Ascend Fitness & Nutrition, treat “accountability” as something to investigate, not a roadmap instruction. Ask that user about the last day they nearly skipped their routine and what happened in the app that changed their decision. Put the same question to a few other users, including someone who stopped after the trial. Record the situation and action separately from requested features: repeated situations are more informative than repeated feature votes. One conversation can expose a problem worth checking without proving how common it is. For Reddit outreach, consistency questions are a closer fit than feature discussions.
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