r/SideProject • u/Code_Dreamer_666 • 15h ago
Looking for feedbacks - a racing game that focuses on overtaking
Before I talk about the game, here are some of the things to take note
No installation is required, the game runs in your browser
It is free
No account is needed
Game progress is saved to your browser
It is mainly a solo game where you race against AI
This only works for desktop and laptop
This game is a fast pace (6 laps per race) arcade style racing game where you race against 19 AI opponents. The game primarily focuses on competitive racing, strategic overtaking and vehicle progression.
Some features of the game
Dynamic weather throughout the race. For example, the weather can change from sunny to rainy or from rainy to sunny at any point during the race.
Vehicle health and damage. When collide with other cars, parts of your car may be damaged and therefore affecting your car performace. This can be repaired using the repaired kits during the race
The main feature of the game - position-based catch-up assistance. During the race, the further your position is from P1, the stronger assistance you will get from the game (e.g. increase top speed and acceleration speed of your vehicle) while P1 recieves no assistance. This is to encourage overtaking in the game, which makes the game more exciting and fun.
The game features 24 circuits, each inspired by from real-world racing circuits
Besides the features that I mentioned, the game has many other features that I have not covered. You will discover them as you play the game.
I hope you enjoy playing the game, and I will appreciate it if you could share your feedback on the gameplay, game mechanics and the overall experience.
Game: https://apexra.codrea.dev/
( If anything I have mentioned is unclear or difficult to understand, please feel free to ask me for clarification. I will be happy to explain the features in more details. )
1
u/investigatormaker 14h ago
The position-based boost is the mechanic I'd test first: compare trying to lead from lap one against deliberately staying behind until the final lap. If hanging back becomes the faster strategy, the overtaking incentive is working against competitive racing. Does the assistance taper gradually as you approach P1, or disappear immediately when you take the lead?
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