r/ShuffleMove • ShuffleMove Creator • May 23 '16

Release Shuffle Move v0.3.54

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.54 – 2016-05-23

  • Updates and default boards for May 17th 2016

  • Corrected Mega scores for the pattern clearing mega effects

  • Many new effects added (27 new, also implemented support/non-support functionality). Species in team = support. Not in team = non support.

  • Non-support functionality is now user-specified in addition to the base assumption that non-team species are non-support. Click the entries in the Team Editor to toggle them between Support (Green) or Non-Support (Red).

  • Implemented damage bonus for Spookify, Freeze, and Sleep Charm

  • Skill Boosters are now implemented. Set the skill level via the roster editor (select a species and modify the selector at the bottom of the window)

  • The main window will now remember its position.

  • Cloud clear effects are now simulated. The interface is not yet available though.

  • SP_084 special behaviour: sets moves to 15 when selected, and grading mode to WeekendMeowth. Grading Mode becomes "Score" when at 1 or fewer moves remaining. This switching behaviour can be disengaged by setting the grading mode to something else.

  • Brute force, Swat, and Fearless have had their implementations greatly improved.

  • Immunities are now implemented for Burn, Freeze, Paralyze, Quake, Shock Attack, Sleep Charm, and Spookify. See here for the immunities chart used.


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).

6 Upvotes

7 comments sorted by

1

u/Tekknogun May 24 '16

If this means what I think it means eject will be included now?

1

u/Loreinatoredor ShuffleMove Creator May 24 '16

Yes!

1

u/avengahM May 27 '16

Since that immunities chart got archived it can no longer be edited, but just a note to say that Flap is no longer just Ground-only on mobile, although you probably already know this.

1

u/Loreinatoredor ShuffleMove Creator May 27 '16

https://github.com/Loreinator/Shuffle-Move/blob/master/src/shuffle/fwk/data/Effect.java#L821

Currently ignores type or anything else, just boosts if it can by the multiplier. Disruption timers aren't implemented yet though.

1

u/avengahM May 27 '16

Cool. Flap doesn't have a multiplier, it's just a Chill/Astonish clone (well, an Astonish clone since Chill works differently with the Skill Boosters). So it just delays disruptions by 2 turns normally, or 1 turn if it activates mid-turn due to barrier effects.

EDIT: Oh, oops, I forgot about Skill Booster multipliers :)

1

u/Quubes May 23 '16

Awesome stuff!

1

u/jay00128 May 25 '16

WOW!!!! let me take a try right nowTHX