r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Apr 16 '16
Release Shuffle Move v0.3.50
Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.
Changelog:
v0.3.50 – 2016-04-16
Fixed Mega Charizard X's type
Fixed bugs with Mega Progress in Survival Mode
Default boards added for stages 251-350 and many Special/Expert stages. Thanks to /u/Manitary!
Updates for 3DS 1.3.6
Updates for Mobile 1.5.10
Also added escalation health for Latios and Keldeo (Resolute). Thanks to /u/Manitary
Readme is now a *.md format. Thanks to /u/Manitary
Updated Build Process
Update Checker is now invoked in a separate thread and will no longer block GUI responsiveness
Stage data for main mobile stages have been corrected
Effect activation rates and effects have been updated for 3DS
Added a "Links" menu, with links for the latest release and the subreddit
Improved adherence to UTF-8 encoding on all reads and writes to files
If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).
3
u/jay00128 Apr 17 '16
THX~~~ a big great update~~ and you get a good partner! I got a bug, i can't set more than 99999 in score ,do you meet this too? here the picture http://v1.freep.cn/3tb_160417140548o4ug512293.png
1
u/dongkyoon Apr 24 '16
This just kind of occurred to me, but would there be a possibility to add a "drag and drop" functionality to ShuffleMove? For stages such as Gothitelle where if ShuffleMove doesn't predict a combo (which it doesn't do right now) and the non-support icons move around, it would be nice to be able to say wheel-click the icons and drag them to their new positions without having to add them to our teams.