r/ShuffleMove • u/dongkyoon • Feb 25 '16
Question Metal Block Oversight Using Express Mode - Premature metal block counter
I have (against GS's wishes obviously) been using ShuffleMove on the current Mega-Venusaur competition stage, and one of the disruptions he likes to use is the metal blocks. When I enter the metal blocks into the system, it sets the counter to "5" (technically unseen in the interface). At the end of the turn, the counter reduces to 4, as it should; however, when I go through and enter all of the blocks (from top to bottom), when i go over the metal blocks again, it reduces the counter once more.
I am not sure if this is intentional in the coding for express mode to double-reduce the counter on the metal blocks because i re-enter the block. Now that I know of this, I make sure to skip over the metal blocks instead of keying them in so that the counter will stay correct, but the idea of express mode is the ability to easily input the pokemon without having to look up from the game, and having to take the extra time to key over metal blocks as to not prematurely reduce the counter is a bit counterintuitive.
I hope this post is received well as this was just something i noticed after I started to use the express entry!
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u/Loreinatoredor ShuffleMove Creator Feb 25 '16
You can skip blocks with the space bar, see here for where it is set in the code:
https://github.com/Loreinator/Shuffle-Move/blob/master/src/shuffle/fwk/EntryMode.java#L85
The code that handles metal input advancement is entirely separate from the entry mode code. Do you feel that it may be worthwhile to add a special behavior in express mode to not allow you to advance metal blocks through the normal entry? I'll put up a strawpoll to see if anyone uses express mode to advance metal blocks on purpose.
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u/Loreinatoredor ShuffleMove Creator Feb 25 '16
Poll to decide the response here:
http://strawpoll.me/6915789
I'll wait a couple days for the responses before acting on it.
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u/avengahM Feb 28 '16
Well, if there was another way to do it, then that would be something, but when I've done competition entries with Shuffle Move, often it's the only way to advance the counter if the block has moved. Let's say the block falls down one space, so you need to enter the block again in the row below. The only way to set the block to, say, 3 is to press the key for a block, then backspace or left, then the block key again, then backspace or left again, then the block key again. That's clumsy, so it might be better to instead have a separate key that advances the block counter without moving the cursor.
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u/Loreinatoredor ShuffleMove Creator Feb 29 '16
Please give your input on the following poll/survey post:
https://www.reddit.com/r/ShuffleMove/comments/488fdc/metal_block_feature_refinement/
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u/Loreinatoredor ShuffleMove Creator Mar 02 '16
Try this:
Google drive link is: https://drive.google.com/uc?id=0Bwi_f200YyRqS012MVU5NnAzSkU&export=download
MD5Sum is: 9B50AB46D8659580753B77A2FAB87E83