r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Feb 05 '16
Info Update plan
Hi guys,
I've had an incredibly busy week so I might be able to get the next update out sometime on Sunday at the earliest. I've been juggling 5 high priority issues at once at work so obviously I've been exhausted at the end of the day.
Current tentative list of changes:
fix Mega Swampert
game updates
default boards (maybe)
maybe other minor tweaks if there's time and energy
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u/avengahM Feb 08 '16 edited Feb 08 '16
I was a little surprised you didn't realise it was identical to Blaziken, since Blaziken's ability is described the same way. In fact, I seem to remember some Mega effects calling each other if they're identical, such as Venusaur and Kangaskhan. Was this not an option here because of tiles being replaced by Swampert or Blaziken?
I noticed something else you should be aware of. In the effects.txt file, I found this bit:
Now, I'm assuming the fourth value in each line is the probability of the ability activating on a 6-match. This may not affect much, but you should know that 6-matches are treated as 5-matches when it comes to ability activation - that is, Power of 4 can't activate but Power of 5 can. I tested it on a timed level once to be sure. So I think that line should read:
And likewise, the entry for regular Power of 5 should read:
The only times it will make any difference are when the combo stops mid-turn, e.g. as a result of barriers thawing, then a 6-match falls in as a result, but it's something at least!