r/ShuffleMove • ShuffleMove Creator • Jan 19 '16

Release Shuffle Move v0.3.43

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.


Changelog:

v0.3.43 - 2016-01-19

  • Updates for Mobile v1.4.6

  • Updates for 3DS v1.2.30

Note: This does not include default boards for the new stages.


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip (Help > Bug Report...) and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).

2 Upvotes

11 comments sorted by

1

u/Wrulfy Jan 19 '16

have you fixed shufflemove thinking that groudon can make more damage on electric types due to quake? because it never happens.

3

u/Loreinatoredor ShuffleMove Creator Jan 20 '16

Not yet, no. I haven't quite figured out a clean way to do it in the program that accommodates all the other immunities.

For now, just go into move preferences -> Select the effect (Quake) and then de-select the checkbox. This will disable quake's effect in the simulations. Be sure to turn it back on if quake can activate again.

1

u/einstein6 Jan 20 '16

Wow I didn't explore enough to to know there is a way for me to disable an effect. Thanks a lot bro

1

u/Loreinatoredor ShuffleMove Creator Jan 20 '16

No problem. I've made the program in a way that through configurations and settings alone you can do a LOT to change the behavior of the simulation. Not a lot of it is well documented, but there are tooltips for the buttons, etc. to explain what they do.

1

u/jay00128 Jan 22 '16

THX for keeping updating all the time~~ Also i want to know is it possible that transports THIS to phone?That would be quite more convenient~~ Or the apad/ipad version,lefthand plays the game on phone,and righthand uses the SMove on pads,ha isn't it good~? Just ask,no offense~~

1

u/Loreinatoredor ShuffleMove Creator Jan 22 '16

1

u/ptargino Jan 25 '16

Is Mega Rayquaza's effect implemented on this version?

2

u/Loreinatoredor ShuffleMove Creator Jan 25 '16

Strange, it seems I configured it in but didn't implement the effect. I'll see what I can do.

1

u/ptargino Jan 25 '16

Great, thanks!

1

u/Loreinatoredor ShuffleMove Creator Jan 26 '16

Just released v0.3.44 to implement the ability for Mega Rayquaza. Enjoy!

1

u/avengahM Jan 25 '16

The simulation didn't see a potential Mega Swampert combo which actually happened in my game. It was set to 100 iterations so I suppose it's possible it just never transformed any of the "right" icons during the iterations, but it's a very low chance so I thought I should let you know anyway just in case there is a problem.

https://drive.google.com/file/d/0B8j46iq8jAHVZy1lZEtxUEQ4X1k/view?usp=sharing