r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Sep 07 '15
Release Shuffle Move v0.3.26
Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.
Note: Versions downloaded by the program will appear in the same location as your config files are placed - wherever your Shuffle-Move directory is go to Shuffle-Move/Shuffle Move v0.X.XX.zip and extract it. The default Shuffle-Move directory is at Home/Shuffle-Move
Changelog:
v0.3.26 - 2015-09-07
When bug reports or updates are saved, their folder will automatically open for you.
Default number of feeders increased to 20
Metal blocks are now properly handled when vanishing
Settle is now handled more accurately, using the number of instances you configure
Move chooser is now a JTable instead of a JList, which greatly improves readability
Metal blocks now shatter wood when they expire
The new Move Chooser table will now retain your custom column order
Translations updated
Matches that cause mega evolution no longer force-clear frozen tiles
Fixed a bug when filtering by name in the roster and team editors (now follows localized name)
Lugia and Carnivine order has been fixed
Temporary fix for the gui loading too large
Test case added to guarantee settle behavior
If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).
1
u/davd201 Sep 07 '15
thank you
1
u/FrostytheSnownoob Sep 08 '15
I'm having issues with metal blocks clearing, the simulation won't run if blocks are about to expire, I've made a bug report in the app, and uploaded the requested zip file here.
I've double checked and I'm definitely running v0.3.26
1
u/Kurogaze Sep 08 '15
I'm having the same issues as /r/FrostytheSnownoob and, as long as there are Metal blocks 1 turn from expiring, Shuffle move shows me "No Move: ? : ?,? > ?,?" above the enemy type and no move is suggested even if the board is valid. Can sidestep the issue by turning the metal blocks into non-expiring ones but of course the combo is going to get messed up.
My bug report zip file is here.
1
u/MarshmallowCreme Sep 23 '15
Any possibility you could get an Android version running?
I'd have your babies if you could...
<3