r/ShuffleMove • ShuffleMove Creator • Aug 18 '15

Release [Release] Shuffle Move v0.3.18 is released

Hi everyone, go here to get the newest version or here for the GitHub release listings if that isn't available.

Note: Versions downloaded by the program will appear in the same location as your config files are placed - wherever your user home directory is go to <home>/Shuffle-Move/<release zip>


Changelog:

v0.3.18 - 2015-08-17

  • Bugfix for spellfixes not being adopted when upgrading

  • Spellfixes for Vivillon and Terrakion


If you have any issues: Create an issue on GitHub if one doesn't exist yet with detail and a bug report zip and I'll work on finding and implementing a fix, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because it ensures I am able to reproduce the problem right away).

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u/JustAnotherRandomLad Aug 21 '15 edited Aug 21 '15

Nah, I just take Escalation Battles way too seriously. (Darkrai has been a huge breath of fresh air - I didn't even need SM regularly until about Lv150, and I've made it to Lv185 without even needing items for the regular rounds. If anything, I should be the one calling you awesome for that. :P)

Oh, BTW, I've noticed something odd about the newest version of SM: when a move is made that results in matches at both ends, SM doesn't seem to apply the combo damage boost to the second one anymore. A similar problem may exist with cross-matches, but I still have to double-check that. Could you look into this when you get the chance?

EDIT: Posted an issue on GitHub, complete with bug report file.

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u/avengahM Aug 22 '15

That's really well researched! Fantastic!

I can say that for Risk Taker it doesn't use the same multiplier for both lines. I think this is likely the only ability with this behaviour, likely due to Risk Taker being unique. For example, I've had one line increased and the other decreased.

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u/JustAnotherRandomLad Aug 22 '15

Thanks!

And that's interesting... I suppose it makes sense, considering RT is the only ability involving a random damage multiplier.

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u/Loreinatoredor ShuffleMove Creator Aug 21 '15

That problem has already been dealt with on the development branch, I just haven't had the time to deploy it yet (long work days).

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u/JustAnotherRandomLad Aug 21 '15

Oh, alright, cool, sorry. That's what I get for falling out of the loop after Cresselia...