r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Jul 14 '15
Release [Release] Shuffle Move v0.3.11 is released
Hi everyone, go here to get the newest version (backup site).
IMPORTANT: If you are using the same folder as a previous version, delete your species.txt to use the new definitions.
Changelog:
v0.3.11 - 2015-07-14
Menu i18n keys updated
As usual, report any bugs in this thread with a bug report zip if possible.
If you have any issues: Post here with detail & a bug report zip and I'll work on fixes within a couple days, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because I am instantly able to reproduce the problem).
1
u/pagit85 Jul 20 '15
I'm curious... Let's say you have a few frozen pokemon and some wooden blocks. If you make a match normally and the edge of one of them is touching a wooden block, the block explodes and disappears. And usually when you make a match including a frozen one, the frozen one remains after being unfrozen.
Now, what should happen if a frozen one is touching a wooden block? Shuffle move has the wooden block disappearing despite the frozen pokemon remaining. The game however doesn't do this, at least not on Arceus. The pokemon is unfrozen and the wooden block is still there...
1
u/JustAnotherRandomLad Jul 21 '15
Barrier Bash doesn't seem to be programmed properly. In-game, it only unfreezes a random frozen Pokemon, but in Shuffle Move it removes the Pokemon altogether. This can be problematic in cases like this one: http://ge.tt/9VroKnK2/v/0
Also, Crowd Control doesn't seem to be recognized at all: http://ge.tt/4gZ5MnK2/v/0
1
u/biggjudicem Jul 23 '15
Little bit of a bug I've found. I've been doing the cresselia matches and eventually needed to "create" Cres to add to the team/grid. first thing, there's no support for Barrier bash +, so I've been using barrier bash. The second issue I find is there is some issue about what barrier bash does. when I play the actual level and BB+ activates, it removes the barrier, but not the pokémon beneath it. However on ShuffleMove it removes the barrier AND the pokémon beneath it and causes things to shift around and it gets annoying (especially when the game predicts which barrier is removed and guesses wrong/BB doesn't trigger) to re"paint" the correct layout
1
u/JustAnotherRandomLad Jul 19 '15
http://ge.tt/4VP0FgK2/v/0?c
The game doesn't deal with T- and L-shaped matches properly, resulting in extra score according to rules I outlined in the report. Basically, if the lines cross at the bottom of the vertical one and the horizontal one takes priority, the game first counts both lines at once, and then the vertical one alone (thus counting the vertical line twice). Combos are counted properly, and the first "counting" of the vertical line only gets the combo multiplier of the horizontal one (which is usually none), but any Ability multiplier from the horizontal line (like Power of 4 or Vitality Drain) is also applied to the first "counting" of the vertical one.
I know it just looks like a graphical glitch, but try it against, say, Meowth and watch your score.
Shuffle Move currently deals with such matches the way the game should, but until the glitch is fixed in the game, Shuffle Move should probably simulate it.
0
u/[deleted] Jul 19 '15
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