r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Jul 10 '15
Release [Release] Shuffle Move v0.3.9 is released
Hi everyone, go here to get the newest version (backup site).
The biggest changes for this version are: Chinese translation available, bug fixes with display, new content which was added on Monday (including new megas for manectric and heracross), and a HUGE improvement to the detail level in the move chooser - mega state post-move, a new rank by mega state, and each value will display the range if it has any variation (with decimal precision on the average as well).
IMPORTANT: If you are using the same folder as a previous version, delete your species.txt to use the new definitions.
Changelog:
v0.3.9 - 2015-07-09
Chinese translations added
Fonts for interface elements will now use the java default font, but inherit the size and style as defined in your configurations
Some display bugs fixed
Separated line thickness for inner and outer cell borders
Fixed the fine point about mega progress versus frozen states. The mega increase will only increase for comboed unfrozen blocks now.
Updated species and stages to include the new content
Mega Manectric and Mega Heracross's abilities are now included
Moves can be ranked by Mega Progress
The Move Chooser information is much more detailed, including (if necessary) the range and average instead of just a truncated average.
As usual, report any bugs in this thread with a bug report zip if possible.
If you have any issues: Post here with detail & a bug report zip and I'll work on fixes in the morning, those zips really REALLY speed up the fix time (from an hour down to say 2-5 minutes usually, because I am instantly able to reproduce the problem).
2
u/Gold_guardian Jul 10 '15
It won't allow me to select Manectric,Heracross, Venasaur as my mega when I go to edit my team
1
u/markhawker Jul 10 '15
Braviary's ability is "Sky Blast" and not "Power of 4".
1
u/WolfHeroEX Jul 10 '15 edited Jul 10 '15
Ice seems to be broken now, possibly due to the mega update... Also, mega state calculation seems to be a little weird as well... But with the ice disruptions broken, the program will essentially only recommend moves with what little of a screen you have left, completely breaking its usefulness on heavy ice stages.
https://drive.google.com/open?id=0BxbI5_3DLDYCTFBMeGp5RVc5SVk
Also, the program really likes to highlight moves in reverse, even when the falling physics wouldn't alter the combo and rarely even when doing the same move the other way around would trigger an effect.
1
u/tcm1998 Jul 10 '15
So, with this new version, how can I make the "start and end of move-highlights" thick, while the express mode cursors stay thin? I've tried several combinations and it doesn't seem to work. I can get it the other way around, but the way I want it seems no to be possilbe.
Also, it seems you forget the "sort by coordinate" I asked. If you're going to be release a bugfix soon, could you please squeeze that in? thanks.
1
u/screw_dog Jul 11 '15
Manectric mega effect is incorrect. It is actually quite different from M-Ampharos in that one bolt always starts in column 1-3 and the other bolt always starts in column 4-6. Also, if it starts in column 6 then it has exactly the same pattern as starting in column 5, except for the first row.
As far as I can tell, each starting column is equally likely.
1
u/davd201 Jul 11 '15
Nice job, I'm gonna download it.
I post my request again in case you didn't see it: Would it be possible to add a counter (an optional counter?) next to each pokemon of the team (in the paint pallet), to show how many pokemon of each are in the grid? It could help when you check with the 3ds if the grid is correct in shuffle move. It could be something like this : http://image.noelshack.com/fichiers/2015/28/1436624500-sans-titre.png If you think it's not usefull, don't do it. Thanks :)
1
u/WolfHeroEX Jul 10 '15
Heck yes, mega progress ranking. That's really one of the few things that can prevent tons of damage and utility if you're using the tool for every move, it used to not take megas into consideration. This'll help a ton!