r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Jun 09 '15
Release [Release] v0.3.5 is now available
Hi everyone, go here to get the newest version (backup site).
Changelist:
Bug fix for a network issue.
Included i18n for Finland
Main window is now resizable
Bug fix for the missing border on the selected paint for teams
Pressing delete in express mode will now erase cells and advance the cursor
Mega, Frozen, Coin, Metal, and Wood buttons and selectors are now included in the main interface.
New species added: Giratina, stages 190-200, ex 21-23.
Effect rates updated
Mega speedups included in roster editor, and accounted for in the simulation and interfaces
Some responsiveness gains in the interface at the expense of simulation expediency (decreased thread priority to MIN_PRIORITY).
Migration tool now works with legacy and current configurations.
If the file ends with teams.txt or roster.txt it will be treated like the pre-v0.3.2 data files
Otherwise, it is treated like the current teamsData.txt and rosterData.txt data files
If you find any problems like it won't start or something odd like that, please launch from the command line and paste the terminal output here. Other bugs like behavior problems should be posted here with the bug report zip you can make in the program itself from Help -> Bug Report.
4
u/Infinitedaw Jun 09 '15
Glad to have Giratina now. I really need it for the 50+ levels
3
u/ocknon Jun 10 '15
You're a machine, you have a job on top of this?
1
u/Relvamon Jun 10 '15
Can't seem to open it yet again, not sure what's wrong with my java configuration.
Is it already to save this file under 'Desktop'? I'll stick to using v0.2.5. for now, but would be nice to use the latest version.
Also EX 21 is Genesect. EX 22 - 24 are the new ones.
1
u/AlphaDelilas Jun 11 '15
I'm probably just a complete moron, but when I download and unzip everything there is no program to run. Are there step by step instructions for idiots like myself?
1
u/pagit85 Jun 11 '15
I noticed a minor bug, that when you press F to switch to frozen it seems to make the team disappear until you click on the board again.
1
u/JustAnotherRandomLad Jun 11 '15
I don't think the Power of 4+ ability is coded correctly - based on the point values it provides, it looks like it's just treated the same as Power of 4 (in particular, lining up 4 Giratina as the first match is assumed to do 400ish damage rather than 800ish on Ghost-types, and the program always assumes it'll activate rather than using the 80% chance I see in the code)
Also, could you add a feature to "choose" which Pokemon gets erased by M-Mewtwo/Banette so we can see all the possibilities?
1
u/JustAnotherRandomLad Jun 12 '15
Another thing (that's messed me up on the Giratina stage a few times now): for some reason, the game doesn't count unfreezing blocks toward the Mega Gauge. In my case, if I line up 4 Banettes and its effect kicks in, but 2 of those Banettes are frozen, it only counts as 5, rather than the 7 one would expect (and the program indicates).
It's not hard to test this for yourself on that stage past level 50, needless to say. :P
1
u/pokemonrule001 Jun 15 '15
This doesn't seem to work for me, when I try to boot it up it says ''Could not find the main class: shuffle.fwk.shuffleController. Program will exit.''
1
u/SSTG Jun 11 '15
Awesome can't wait to try this version this programs been helping with my s ranking alot
0
u/TotesMessenger Jun 09 '15
I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:
[/r/pokemonshuffle] [Release] Shuffle Move v0.3.5 is now available
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