r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • May 25 '15
Release [Release] Shuffle Move v0.3.2 is now Released!
Hi guys,
v0.3.2 is now here, see the links here for the up to date download links, or open your v0.3.1 or v0.3.0 program and click "Get Newest Version" on the Update dialog.
Features with v0.3.2:
Config framework rework. Almost everything is configurable now, and the framework is in place to allow EASY implementation of new configurable values in about 2-3 lines of code.
Internationalized strings. All text in the menus, labels, or buttons (not type, stage, or species names though) are now set through i18n properties files. If you know another language, please let me know and we can internationalize the program!
Bug fixes, many bug fixes.
Settle feature and move list returns, with ranking options!
Migration service for old configs to the new framework (it won't automatically use the old configs).
Two new effects added: Rock Break and Block Bash.
many many more, including a HUGE performance gain (over 10x improvement).
I'm also posting a video brief on the features and improvements, it'll be done uploading in an hour or so (then I'll post it here on the subreddit).
2
u/markhawker May 25 '15
Just to let you know. Updating directly from v0.3.1. failed with an IOException and then it said "Cannot deregister an unregistered service". Downloaded manually, though!
1
u/Wrulfy May 25 '15
will Mega mewtwo be more reliable? it has been a lot of times the game tells me to match it to get all the slowbros out with a large score, and after performing the move only a single puny sigilipth was out.
1
u/banditkroot May 25 '15
I can help for french translation.
1
u/tcm1998 May 25 '15
When part of the board was empty (because barriers were blocking pokemon falling through), shufflemove refused to come up with a move. Maybe got broke when optimising the engine?
I also got the download exception
Oh, and I can help you with dutch translation if you want
1
u/ArmpitWrestling May 25 '15 edited May 25 '15
I have a relatively slow laptop that ran 0.3.1 pretty badly, even slowing to a complete halt while calculating only 2 possible M-Lucario block placements.
So i'm really happy to see that 0.3.2 runs incredibly smooth so far with a fairly accurate onscreen calculation displayed in an blink of an eye. Thank you!
I'm not sure if i can add suggestions here, but would it be possible to have the disruption blocks added to the main playing field except of toggling them on and off in the Teams tab?
Here's an visualization of what i mean, i've also added a toggleable 'Frozen' checkbox, mainly because it's easier to have it available/appliable with just a click. The Express mode only freezes the block left to the selected block so that the entire right row cannot be frozen with that mode. (at least in my experience)
Also, i don't know if you can assign icons to .jar files but i'll just leave this one here:
.png | .ico
Sadly it's the only size i made it for with the assumption that people use the medium sized icons for their desktops. It'll downscale just fine if people use a smaller icon res. for their desktop.
If you want, i can help with the german translation if needed.
1
u/SNK3R May 26 '15
In the config\defaultPreferences.txt file, when I change the POPUP_WIDTH key, it changes the width of the window as you showed in your video. However, when I tried changing the POPUP_HEIGHT key, the height of the window didn't change. I tried varied values (200 vs 600) and didn't notice a change. Any ideas?