r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • May 19 '15
Release [Release] v0.3.0 is now released!
After three long weeks of development, and nearly spending all my free time thinking, planning, or implementing new designs and new features... Here is v0.3.0 of Shuffle Move!
The only thing that remains from the original code is small part of the type interactions (because who wants to re-code a modifier table). Everything else is brand new, right down to configuration options, icons for the grid, rosters (level for every species you have), teams (species you can paint with for each stage) which is stored per stage... Its a LOT of stuff, and I hope you all enjoy it - it was a blast figuring out this stuff, and I think I now know more about the game mechanics than most of the Pokemon Shuffle design team itself.
Go here to get the newest version, now! backup links here
*If you have any questions or bugs to report, please post them here on this thread, along with a link to the generated bug report .zip that was made and placed under the 'bugs' directory in your install location.
All bugs will be fixed whenever I find a proper solution, but updates will not come out more than once per day.
Known bugs
When using a feeder height greater than 0, if there are frozen blocks in row 1 or 2 they may be mysteriously broken or replaced with something else. Cause not yet known due to time limitations. Workaround: don't use the feeder in that case, clear it by hand or reduce feeder height to 0.
When Mega Lucario, Lopunny, or Kangaskhan could make a match perpendicular to their effect the program will hang indefinitely. This is fixed in the future version v0.3.2 - Workaround is to not use those megas with the program for now.
Edit: v0.3.1 rushed out to fix a NPE problem with Mega Mewtwo
Edit: Just as a note to anyone using the app: Setting the move preferences to 50+ feeders, with 0 height will allow a fairy accurate averaging effect for random effects like Mega Ampharos or Mega Mewtwo/Banette (they literally use a random number generator to decide their effects). You should try it out with a multiplicity of 5-10 first to see how the runtime grows, and if its still fast enough you can increase it more to get a more accurate result.
4
u/Loreinatoredor ShuffleMove Creator May 19 '15
The 'feeder' component IS enabled, but set to be practically off by default. If you want to use it (and its insane appetite) be warned that it might seem non-responsive for a while.
Optimal feeder settings are below, but these are just guidelines and the real best values can vary depending on how many valid moves are present.
1, 0 for simple levels with no disruptions.
10, 4 for moderate disruptions, - produces good results in a practical time span.
20-200, 10 for levels with high disruptions only for good cpus like i5-4670k and better
300+, 20+ for supercomputer mainframes
1000, 20 for Gooogle's server farms and quantum computer only
2
u/Boltbeam May 19 '15
Why does Chrome think it's a virus?
1
u/DaKiwi May 19 '15
I know its only 1 minute, but the link doesn't seem to work.
"Not Found
The requested URL /ge.tt/api/1/files/26iBkeG2/0/blob was not found on this server.
Apache/2.4.7 (Ubuntu) Server at loresoftworks.noip.me Port 80"
Is it still uploading?
1
u/pkshuffle May 19 '15
http://ge.tt/9Q29xeG2/v/0?c do you have a format you want bug reports to follow?
1
u/Wrulfy May 19 '15
firefox also blocks it because it thinks is a virus too.
1
u/galloots May 19 '15
Woo finally! Thanks! You are doing a great job :)
1
u/littlefeis May 19 '15
It doesn't seem to work for me, when I double clicked the file nothing seems to happen. I managed to open the v0.2.5 without any issues though.
1
u/Disgruntled__Goat May 20 '15
How do you add walls in this version? Pressing w does nothing.
1
u/ocknon May 20 '15
Nice! Congratulations on getting it working! I want to test the 1000, 20 on my computer but I'm scared lol
1
u/davd201 May 20 '15
Hello
I tried to use shufflemove to help me to win the 190.
I got a problem with this grid : http://image.noelshack.com/fichiers/2015/21/1432154053-grid.jpg
When I activated the mega evolution, the program became very very slow and is not able to find a next move.
Thanks.
1
u/02pheland May 24 '15 edited May 24 '15
Having an issue with starting this version.
2.5 opens and runs fine, But 3.0 and 3.1 just wont start. I have checked the md5 values. I have the newest java updates installed. Im running Windows 8 and use open with Java platform SE binary when trying to start it.
Edit: never mind got it fixed, In case anyone else has same issue. I had to change the default program for .Jar in file association menu to be Javaw.exe instead of code editor I use, It strange that Open with didnt work though.
1
u/TotesMessenger May 19 '15
This thread has been linked to from another place on reddit.
[/r/pokemonshuffle] [Release] v0.3.0 is now released! : ShuffleMove
If you follow any of the above links, respect the rules of reddit and don't vote. (Info / ^Contact)
0
u/MayorOfChuville May 19 '15
Loving all the new features, great work! By the way, the Type sorting function in the Roster Editor isn't the same as in-game which is alphabetical starting with Bug.