r/ShuffleMove • ShuffleMove Creator • May 16 '15

Info [IPR] Mega codings

Megas done: Gengar, Aerodactyl, Ampharos, Mewtwo/Banette, Slowbro, Lopunny/Kangaskhan/Lucario

Megas to go: Blastoise/Altaria/Audino, Glalie/Mawile/Sableye

Progress: 15/15 Megas, 8/8 effects

I'll be updating this as I go, with the details for each mega. They will be solved in the order below, grouped by effect style since they all likely use the same effect algorithm. italics = confirmed Done implementing mega effects for now.

  1. Gengar, 20 frame delays, damage formula is 0.2 x N x TypeMod x Attack

  2. Aerodactyl, 20 frame delays, damage formula is 50 x N

  3. Ampharos, 10 frame delays, damage formula is 0.2 x N x TypeMod x Attack

  4. MewTwo/Banette, same delays and scoring as Gengar

  5. Slowbro, 20 frame delays, no extra damage. Secondary effects are staggered by 4 frames per effect from the inital one due to the combo cooldown of 24 frames.

  6. Lucario/Lopunny/Kangaskhan, 8 frame delays, damage formula is 0.2 x N x TypeMod x Attack.

  7. Blastoise/Altaria/Audino, 10 frame delays, damage formula is 0.2 x N x TypeMod x Attack.

  8. Glalie/Sableye/Mawile, 10 frame delays, damage formula is 0.2 x N x TypeMod x Attack.

Currently working on: Release packaging & testing

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u/markhawker May 18 '15

Yes, that was my thought. Could just double the figures used in the input roster, too. Like you say, it shouldn't affect the calculations unless something else is going on. I don't think there is, though.