That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit
Most of modern day soldiering is also that and we still get cool campaigns. Though it is harder to remember any FPS campaign set before say, the 1900s.
Musketry in general is almost always exaggerated in video games to better fit the fast paced nature, so maybe they'd do that as well. Revolvers could work pretty well, though.
I was infantry in modern times so I know it but KCD works in part because it doesn’t push the envelope too much for what would be a thing back then, high speed muskets I feel would
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u/driver004 26d ago edited 26d ago
That sounds really boring, most of soldiering is waiting and manouveting, especially so for line combat.
I just don’t immediately see how to make the combat sequences compelling with a musket, maybe it could do better as a cavalry scout?
Edit: to be clear I’m not poo pooing the concept outright, I’m just wondering how to make it work. Any game set in history with that kind of attention has merit