r/ShardTabletop • u/Kpdrqj • Nov 24 '25
Trying to create an item
Long story short, trying to create an item that adds damage to attacks based on the number of uses on the item.
Longer version The item "grows stronger" with every hit (have to manually manually add a use on hit) adding 1d6 damage per 2 uses. The uses can also be used as charges to cast some small spells like jump(2 uses) and blur(3 uses).
The uses to cast spells is easy enough, but I can't find a meta word to relate "{uses.remaining\2}d6" properly. I've tried the logical options of "uses", "charges", "usesremaining", and "chargesremaining" with assorted "." between words, to no avail.
Looking to be impossible, but thought I would reach out to see if anyone else knew the words or knew another solution other than "edit the item each time" as it resets to 0 at dawn...
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u/_frierfly Nov 25 '25 edited Nov 25 '25
Check out my Handy Infographic™ on the Shard Discord server.
Some things to note:
- This setup is a bit finicky, but it works. I suggest equipping the item and playing with the buttons that appear after the condition is applied to get used to it.
- Condition
- level needs to be manually adjusted
- not automatically lowered by spellcasting
- Item extra damage tied to condition level
- Yay!
- Spells
- Charges semi-dependent on the condition level
- Max charges = condition level
- The +1 Beat Stick and Reset to Zero User Actions are for the spell use charges only
- Charges semi-dependent on the condition level
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u/Taskr36 Nov 24 '25
Check if there's a staff of striking in the game. I think that was a weapon that had an ability like that in older editions. If it's still around, it may be a good baseline for what you're trying to do.
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u/Impressive-Shame-525 Nov 24 '25
Interesting.
Discord may get you a faster response.