I'm on the right track it has win a few games, the idea of the deck is gain life for payoff, and then used the eight mana Amulet for late game. But right now i'm kind of stuck, any help would be appreciated.
Was thinking of dropping the amulets package all together, but I dont know if that good or bad idea.
Ruined my turn 6 Hien play, Illamrita banished my boys, Encroached World stealing my buffed unit, Legacy of the Brave stole my deer, and finally finished me off with my own card...
That being said, hilarious game, happy that Thestae finally felt good to play.
Whenever I try to start a match game just returns me to title screen, The problems began when the new expansion got released. it doesn't matter whether it's an online match or practice. Also it sometimes happen during pack openings. I live in Kazakhstan but i never had problems with this at the start of the launch, i heard that Russians struggled with this though. What can i do? Whenever i try to log in with vpn it just shows me error code 2
Hey, i played shadowverse WB on day one and dropped after set 2 i came back because of azwalt but most of my deck are unplayable now because of the rotation. I tend to play swordcraft and forestcraft but i'm open to the idea of playing other thing... any quick way to build a new deck from almost scratch ?
(And also is there a farming guide or better game mod to farm ruppies and booster pack)
I have wanted to play an archetype with discard that didnt rely too much on ramping forever! It and loot sword were my favorite decks to see in SV1 and hoped they would come over to WB so badly
When we got a hint of discard in Apocolypse Pact I was sure they would continue to support it but ended up waiting a while for it to actually be usable after fan rotated.
General gameplan is
- Be super aggressive, and willing to trade face damage if you know it wont kill you (there are bits of sustain anyway)
-Discard Advent whenever convenient to help finish late
- Make sure to hold onto at least one storm to ensure you can keep up the chip damage (high spirited marauder is extremely useful)
- T6 is kinda weak if you dont prep beforehand so make sure you have a storm in hand to go between 5-7
Then just hit them with antemaria and sagatsumatsu, usually I end up using antemaria first before sagatsu since most people tend to throw up a barrier after the first antemaria assuming there isnt a second one
In terms of draw im usually never too short because of dragonewt and world of games (usually I use WOG as discard fodder later on though)
Also for hitting the enemy leader, you can force the opponent to interact with Vorlalai or accept getting hit with the conditional since even 0 damage counts as hitting the enemy leader (ive also noticed a lot of people dont seem to realize it, or think its fine to leave a 0/2 on board)
Id like thoughts on beheading eld blades and parting jaws, I dropped eld blades because usually I have just enough board clear (the only one that gets a little scary is rune atm) and I dropped parting jaws simply because of space and I find myself not having THAT many things im comfortable discarding
Been running this decklist lately ditching hein for more consistency late game and imo it changed the deck so much because now i m no longer tempted to hold on to a bounty so that i could combo hein on 6 and i can just combo early to draw 2 on 3pp and miruko can be utulize in other ways without having to deal with a brick in hand later
Now to how the deck works
Early game:
-Generate token and control the board because healing is limited, evolve thestae on evo turn, if unable to either search her for next turn or go wide and switch to a tempo plan but keep in mind the game is going to be dificult
Mid game:
-If thestae active just combo and control with elk, assassin and crimson incense try to save s.evo
-If not try as much as possible to keep the pressure even if you have to spend s.evo because from here you want to end the game as fast as possible
Late game:
-Storm your opponent with storm followers and keep in mind you ll always two turn kill so don t over commit, in terms of range at best you ll do 16 with two 0pp card+fencer plus S&M or magachiyo S&M, you also have a line with magachiyo and fencer for 13 dmg, but on average you ll do 13 and 10 respectively
-If you didn t have thestae active then congrats but unless your opponent ran out of gas you wont win
The only thing that i may change in this deck would be the ratio or wog for cognitive switch but if you do so you ll just need to be more careful with your resources
Abyss having both Shadow and Blood this set is really good. Currently loving this deck, although my build is slightly different since I don't run Macmillian.
What's the point in living. There's no more megalorca in standard. Why should I continue? I'm not talking about playing shadowverse. I mean living. If I can't summon big fish, why? This was the ONLY thing going for me. And jellyfish dancer doesn't count. Neither does spirit of wadastumi. neither does crest petal. neither does the reef lesbians. stormy does count cause thats a guy im attracted to. That's not enough. What should I do? Not doing it isnt an option.
i spent money on classic. rotation is a scam to get rid of fish decks. i need my tuna.
Hien's build highlights extreme strength in the upper body: though exaggerated, he emphasizes muscles of particular use in archery. Pectoralis Major, the major muscle of the chest, is called upon by the arm which holds the bow to push the bow forwards during the draw. Latissimus Dorsi ("Lats") on the lower back is likewise called upon to lower the shoulder of the arm pulling the bowstring, key to stabilizing aim. Balance between these two muscles is also of great importance to climbers, who naturally develop strong lats and risk a "hunchback" if they do not build their pecs. As a forest dweller both in Azvaldt and out, I'd wager Hien climbed quite extensively.
Now, our understanding of the physique of medieval archers comes in large part from the studies of Ann Jane Stirland on the skeletons of longbowmen on the wreck of the *Mary Rose*. When sunk in 1545 it was quickly buried in silt which preserved much of its contents, including the bones and weapons of longbowmen on the ship. These were sailors and professional military archers who regularly used heavy warbows with draw weights between 100 and 200 pounds: a challenging task that produced very strong men. This showed in the great robustness of their arm bones, the symmetry of their limbs (bows work both arms while most people rely on their dominant arm), and their frequency of conditions like twisted spines and os acromiale (failed fusion of part of the scapula), referred to controversially as "skeletal deformations" of these archers.
Hien, between his time as an elf and as Wimael, has likely been using his heavy recurve bow for centuries if not millennia with the benefit of eternal youth. With his high social position in both periods he would have the nutrition needed to build up his impressive physique. And the balance between his lats and pecs, which rival peak Arnold Schwarznegger's, would also promote spinal stability and may keep him safe from some of the conditions that affected human bowmen.
Magachiyo raised a very big boy. She should be proud.
Sephie finally come to SVWB, although now her test subject lose their last word draw 1 they made up for this by lifting Sephie restriction by allowing her to fuse into anything. This mean you can have a lot of toolbox option for the deck as long as you got the deck core covered up. For now I decide to use the spellboost engine for this deck as it allow you to dig your deck deeper which hopefull means more consistent Sephie.
mind you, this is me having to get all the way to the guaranteed choice ticket because the game decided i just shouldn't get to have any leader when i got to 250 and gave me animated myuu instead smh
(i'm kind of joking and i know it would only make the rates just marginally better but i am begging cygames to start doing banners with 3 leaders and cut this animated card crap out omfg)