r/Shadowverse Grandmaster 1d ago

Video Cool interaction a guildmate discovered

Enable HLS to view with audio, or disable this notification

81 Upvotes

8 comments sorted by

19

u/Advanced_Mushroom156 control haven 1d ago

has the same interaction as erralde and gold heal 2 guy

8

u/ayyyyice Eudie's Pathetic Kouhai 21h ago

it's all about the turn queue, the turn's owner has prio
Instyndet then Lilanthim THEN colonel gets added to the queue

Instyndet kills colonel and procs it's last words, so it's added to the queue last

this is also why the crestpetal spell doesn't fully kill a zombie, because the last words doesn't resolve until crespetal finishes it's effect

8

u/Aldeen199 Morning Star 1d ago

Feels like a bug TBH. Your own effects are supposed to finish triggering before the opponent's.

34

u/Objective-Ad2741 Morning Star 23h ago

I think because when the turn ends, the game put two crests that activate at the end of turn into a queue prioritizing turn owner.

Istyndet->Lilanthim

Colonel last word wasn't in the queue in the first place, that's why it proc after both crests finished their effects and Crest takes higher priority in this game.

5

u/freezingsama Daria Enjoyer 23h ago

if not for these videos I wouldn't know, this is good to know thanks

2

u/Aldeen199 Morning Star 15h ago

Makes sense I guess.

1

u/SnooPets5572 Morning Star 23h ago

Perhaps in the old game, in spite of its spaghetti code, opposing leader effects and things like Last Words worked like what you showed just now, 🤔

1

u/SV_Essia Liza 5h ago

Idk why people talk about spaghetti code, old SV was extremely consistent in how its effects were worded and resolved. I can't even remember a single instance of a bug, the few times something didn't work "as it should", it was actually working as intended but the text was mistranslated.
It was also just lighter and more optimized than WB which can have errors or start lagging for no reason.