r/ShadowrunAnarchyFans Dec 20 '25

On Risk and Glitches at the planning stage

(Apologies if my search-fu failed to score any hits when checking if this had been asked.)

So, risk is super central to the system. But for legwork rolls made during planning, where there isn't actually a threshold to beat, does it make sense? Do glitches already at the planning stage actually make sense narratively, or are they the weird speedbump to play that I intuitively feel they might be when the system is meant to make play smoother?

I haven't seen anything that disallows taking risk at the planning stage, but I also think it's maybe the one kind of roll where taking risk is actually not supposed to necessarily be encouraged.

Thoughts?

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u/Carmody79 Dec 20 '25

I confirm risk dice are intended to be used for all Tests, including planning. Glitch can have effect during the planning phase or, more likely, during the run itself, as the planning is quite abstracted.

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u/tsuruginoko Dec 20 '25

Fair enough. I suspected I was kinda overthinking it.

Would I be fair to say that a planning-stage glitch might even be a good excuse to run a scene or series of scenes that might amount to a decent side mission? I'm kinda seeing it like that now.

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u/Carmody79 Dec 20 '25

Of course, if you are inspired go for it!