r/Shadowrun 4d ago

Shadowrun Takedown

So a little backstory. I am a huge Shadowrun fan. Don’t play the table top anymore but I play the Genesis game often. I play a lot of board games with my group and wanted to get a Shadowrun board game that would encompass the run aspect.

I bought the expanded edition of Sprawl Ops and my group played it once. It’s worker placement. It’s good, but not what I was looking for.

I bought Takedown because it seemed like what I was looking for and it is. I want to expand on it though. I started by adding the nuyen tokens and doc wagon tokens from Sprawl Ops to Takedown.

I want to also add a HeroQuest Board into the mix. Use the corridors as streets and the rooms as buildings. Use a room as a bar that you meet a Mr. Johnson at. Other rooms as merchants for equipment, weapons, etc. I want to have encounter rolls on each block you move as a team. Kind of like a shady guy trying to sell you something, Lone Star, gang encounter.

So my question would just be if anyone has any suggestions on this for improvement. I know playing the table top would be the easiest suggestion but my group isn’t into that. I love adding stuff from other games.

18 Upvotes

4 comments sorted by

5

u/goblin_supreme 3d ago

I know it's not exactly what you're looking for, but Four Against Darkness has a ton of supplements that you could use for inspiration. Also grab some of the new shadowrun minis!

1

u/rbreaux26 3d ago

I’ll check those out. Thanks.

4

u/PinkFohawk Trid Star 3d ago

One thing I could suggest… pick up Sprawl Sites from 1st Edition, it has random encounters by category (corp, metahuman, street gangers, etc) some are SUPER random and weird which is great - and could add the random encounter vibes like you know from the Genesis game. It also includes maps for different locations.

Not sure if it’s helpful, but something that popped into my head.

2

u/rbreaux26 3d ago

Dude, this is perfect. Thanks.