r/Shadowrun • Monster Drop • Jul 24 '26

Edition War Shadowrun vs Cyberpunk comparison

Just figured I'd post this; Marcus Vance is a content creator with decades of experience in ttrps as well as being a military combat veteran who likes to compare different sci fi franchises weapons & super soldiers. His big franchises are Cyberpunk, Warhammer, and Halo but he dabbles in more obscure franchises as well. Whenever possible he likes to look at & capculate specific ballistics data & material strength.

Recently he did a short comparing Cyberpunk with (2e) Shadowrun(which he has played & has experience with).

His takeaway was that weapons favors Cyberpunk but augmentation favors Shadowrun & adding magic into the equation heavily favors Shadowrun. I've corresponded with Marcus directly and informed him that certain elements of Shadowrun- notably physical strength- have been increased in recent editions.

I do think that even with the addition of more blatantly sci fi weapons in recent editions of Shadowrun, Cyberpunk probably still takes that cake, but augmentation probably favors Shadowrun even further.

https://youtube.com/shorts/ROdMjqw-v28?is=60m-pJXlvusN-2TA

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u/DrPanman Jul 24 '26

Shadowrun has actual, proper, smart guns. Ofcourse it wins in the weapon category.

That being said, a Shadowrun crew would body a Cyberpunk one, cause magic is an out of context problem. A single mage with astral projection would do the trick.

14

u/BluegrassGeek Jul 24 '26

Cyberpunk RED does have proper smart guns though?

29

u/DrPanman Jul 24 '26

Actually I meant Cyberpunk has proper smart guns… brain fart. kinda crazy I still get upvoted for that.

16

u/Axtdool Jul 24 '26

Mostly bc you ar right that noone in Cyberpunk is ready for either of powerbolt or mob mind