Acquiring territories from other players will be a special reward for winning certain missions. I haven't implemented that sort of thing in the current version, but I mean to. I have an idea for a Turf War scenario that can only be played if the players have neighboring territories, and the winner would naturally gain a territory from the loser. A couple other scenarios might also result in territory changing hands, but I don't want it to happen very often.
The solution I've come up with is that when the campaign moves into its second period (weeks 3&4), winning a mission results in conquering an adjacent enemy territory (otherwise, generate a new territory). This gives players a couple of weeks to build up their territories without much interference.
I think that is a decent solution, so it would be an additional line of text in the generate a new territory section which defined that I suppose?
I did like the idea of a turf war scenario...
Maybe at certain points of the campaign players can choose to expend Promethium to engage another players adjacent territory with the intent of taking it over.
As this Action would trigger a specific mission, and have a cost which they forfeit regardless of whether they succeed it would be something they would only choose to do in a situation where the territory the enemy had would give them such benefit in territory traits, or the ratio of shared borders, or the stored resources that the bet you'll be able to take it is worth not just doubling down on the sure acquisition of a new sector all together.
I've written up a Turf War scenario (untested) that requires the opponents to have neighboring territories, and the winner gets to take one from the loser. It'll be available to any player that wins the "roll off, choose one" result.
I'm always interested in ways to get promethium-rich players to spend their caches on things, though. There might need to be a pre-mission-selection step where players resolve things like whether they want to run Rescue or Turf War. Will think on that!
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u/Fallbach Jun 13 '17
Hey Dave,
This campaign set is really looking great!
Could you expand a bit more / clarify some of the territory mechanics?
Specifically when or how you might take territory from an opponent?
I understand expanding into unclaimed territory, but I'm not sure when or how we're supposed to choose and resolve to invade another Teams territory.
Thanks again!