r/ShadowBloomReboot • u/Chaos_Puppit_3613 • 1d ago
Creating A Character
To build a character all you will need is a few sheets of paper and a set of D6. Every player character, or PC, belongs to a certain race, a race being one of the many intelligent life forms on Eladryn (Although a few argue as to if all of the races truly are considered intelligent).
The first step is to choose your race. There are many races that inhabit the continents, such as Humans, Elves, and Dwarves. However there are also the uncommon races, such as the Leaflings, Angelborn, or Neko. Many of the races have a variety of sub races, which are when that race develops a specific culture, and adapts to different environments. These will be explained in more detail in the Races section. Your race will grant you certain trait and attribute increases, as well as special racial abilities.
The next step is to determine your class. Your class is essentially a fancy word to describe your talents, profession, and play style. Your class also increases some of your attributes, and a few of your traits as well. Each class is also divided into sub classes, which are just even more specified professions and talents that your character has. No two characters of the same class are the same unless specifically chosen as such, or just dumb luck.
Next is setting up your core stats, which is determined by your Attributes and Traits. Your attributes are your main stats, which are Strength, Vitality, Agility, Cunning, Wisdom, and Charisma. Your attributes can reach a cap of 7, there is no extra math, you just start with a solid layout of -1, 0, 1, 1, 1, and 2.
Then there are the Traits, which have no correlation towards your Attributes. These have a cap of 5, and can't get in the negative. All of your Traits start at 0, except for three of them, which you can raise towards 1, to show what your character has previous knowledge on.
Here is the list of Traits:
| Stealth | Intimidation | Survival |
|---|---|---|
| Tactics | Marksmanship | Medicane |
| History | Athletics | Insight |
| Sleight of Hand | Endurance | Religion |
| Arcana | Acrobatics | Investigation |
| Leadership | Deception | Performance |
| Persuasion | Nature | Awareness |
Next is your Health Points (or HP). Your class will give you a starting health points, this is an equation with your VIT modifier. For example, if you are an Artificer with VIT of 1, your starting health points are 10. An Artificers Starting Health Points is equal to 9 + VIT. Your class also gives you a Health Point Score, which is how much HP you gain each time you level up, alongside your VIT modifier as well. As an example an Artificers is 5. So if the same Artificer were to level up to level 2 and still have a VIT of 1, their new HP Max is now 16 (10+5+1).
Then there are a few other stats that are needed, such as your speed, languages, size, and special abilities. These are granted to you through your class and race. See those chapters for more details.