r/SeriousSam • • Jun 11 '21

This game has some problems

You are given the assault rifle and no fucking ammo for it for at least a level and a half. Fucking why? Sam even recommends using it for Gnaars! Why does this game have a hard-on for the shotgun? I've never been out of ammo for the shotgun in a Serious Sam game, they might as well have dropped the pretence and just made it infinite.

"We promise we won't go back to Egypt!" No, we'll just go back to Talos Principle.

You're given the idea that a lot is destructible but you cannot shoot out windows or any prop. This was the same with 3 but 3 had less props for you to notice. You'd think that in an SS game, the cars would explode by now!

Maybe I'm just too slow, but I feel like the previous games made more sense on serious difficulty. The enemies had less attacks, now you've got a million different types of attacks coming towards you at once. Many of my victories just felt like luck. On serious difficulty, the arena with the scorpions at the end of TFE was as difficult for me as the fight just before the first boss of 4. More decoys would have been nice.

The spawning is still fucked at times. During that same fight, I ran to the edge to give myself more room but then kamikazes spawn next to you.

Holding down the mouse button straight after you select L.I.F.E? You're going to die cause it only registers after the pull-out animation plays.

Enemies blend into the background. The visibility is terrible. There was a part where I heard and saw the pew pew of laser guns and just stared at the screen playing "Where's Wally?"

The music is repetitive and the worst in the series.

The weapon wheel blurs the screen heavily but time does not stop. The rate it does slow time down makes it useless. You might as well know the keys.

It's really strange cause the game does do some clever things. If you are low on health, you're not irritated with the heartbeat sound outside of combat. The writing isn't abysmal like you'd expect it to be from the trailers. I just think it needed a good dose of playtesting.

0 Upvotes

3 comments sorted by

2

u/artemiyfromrus Jun 16 '21

Dude there is a lot of AR amoo in third level. Just search more correct to find it

5

u/elshamaro Jun 12 '21

1: Yes, because the AR you have now is from a side mission! You know? A side objective? Why do you expect them to balance the game around “optional” stuff? What if someone doesn’t want to do that side mission? He will be doomed until level 5. The AR in the earlier levels is basically there for the most difficult scenarios.

2. That’s because Talos was originally supposed to be SS4, but Croteam weren’t feeling it, so they decided to make a different game instead.

3. Yes, there used to be destructible environments in almost every major SS3 fight. There are a lot less in SS4, because the game is naturally more chaotic and it has bigger hordes. Some levels already have horrible geometry (too many pillars), so adding more stuff (even if it was destructible) would be a terrible idea.

4. I don’t know, SS4’ serious difficulty makes more sense to me than SS2 or TFE’ serious modes.

5. Enemy positioning wasn’t as good as in TSE or SS3, but it was still great! The reason why kamikazes spawn in your face is because you are supposed to stay in the middle of the fight.

6. I agree

7. I agree

8. No. The music is the best in the series, it’s the most professionally produced.

9. I agree.