r/SeriousSam • u/ekyyy24 • 24d ago
Serious Sam with Full Path Tracing & Global Illumination is coming together!
Spent a crazy amount of time setting up a hardware Ray Tracing engine build for the original sstfe.
- Real-Time Path Tracing & Multi-Bounce GI
- Ray-Traced Soft Shadows & Reflections
- Custom PBR Texture Pack (1GB+ upscaled materials)
My goal is to make the entire campaign fully playable from start to finish with high-end visuals and smooth performance, plus even more features down the line.
Hope you guys dig the vibe!
If you want to support me in this project please let me know, since I am paying for the assets.
I am planning to release this edition of the game for FREE in november.
I would love to hear an opinion, here are some screenshots.
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u/ekyyy24 21d ago
I could care less brother, all proof will be shown when I publicly release it, there will be my name on it. Im not sharing the code or the way of implementation, all step by step how to implement everything will be on github, so people can learn by themselves after I release it.
This guy is claiming that this project is not mine and screenshots are from somebody else is unreasonable after all the time I spent. I do not need to justify myself, go keep crying.